Post by Nightbarrel on Mar 14, 2010 18:45:03 GMT -5
I seriously thought JM3 is downright the worst of the series. I know that some people really like this game, and I don't mind if you do, but I just can't bring myself to liking this.
First off, JM3 tracks, in my opinion, didn't have that fun factor when riding through them, especially in the harder difficulty tracks. There are many examples I can give to put in my argument, but I'll name a few to show what I mean.
First are the 'suicide tracks' that they have. They aren't really suicide tracks at all based on the design on the only two that the game offers, since in Volcano Island, you basically turn back right to the starting line, basically not facing the rest of the pack on the way back Unless you're so far ahead, there might be a chance, but very unlikely since there's only 6 racers on the tracks at a time. It's basically the same in Urban Subway, except there are three routes you can take, so it is really race to run into someone on the way back. That is what basically killed the term 'suicide track', since there is little to no 'suicide' feeling at all.
Also, there are shortcuts in certain tracks that you have to take, or else you will just fall in last place every time. A good example would be in Machu Picchu, where there are bridges that are connected to the tips of the zig-zag turns near the end of the track, that basically made that part of the track completely useless. There is also the maze in that track, which can all be bypassed with just a simple left turn before you even hit the maze which, once again, made that part of the track completely useless. If the computer is just gonna use these shortcuts during the race, then why bother designing the other parts of the tracks if they're not going to be used?
I feel that whoever designed the tracks for JM3 just added certain parts of certain tracks to make a 'challenge' when in actuality it's just annoying. For instance, going back to Machu Picchu, there's this part where you have to hop through these holes in order to get through that part quickly. The problem is that there is little room for error, so you have to hop at the exact right moment to not get clotheslined or not crash from undershooting it by jumping too early.
Also, the water physics in this game are just plain laughable. All it does is just throw you in random directions, again being one of those "challenges" that the game tries to throw at you, but instead being another annoyance. You seriously need to be lucky in order to not get thrown into a checkpoint post at the last second because of these physics.
Jet Moto has always been a closed circuit racer, and JM3 made me feel like this is more like Star Wars Racer disguised as a Jet Moto game. In some tracks, there are dozens of ways to complete a lap, but you're only going to be using one path to complete it anyway, that the rest of the track can be considered obsolete. It feels like it's just a matter of hitting all the shortcuts and figuring out which path is the best, rather than finding the best route through only one path that's given, which is what closed circuit racing is about.
Another reason I dislike this is the number of racers on the track. Sure there are the same number of racers available at the start just like in JM2, which is fine, but having only six of them on the track at one time, just takes away all the excitement, especially with the suicide tracks.
There is more, but I'm tapped out right now.
First off, JM3 tracks, in my opinion, didn't have that fun factor when riding through them, especially in the harder difficulty tracks. There are many examples I can give to put in my argument, but I'll name a few to show what I mean.
First are the 'suicide tracks' that they have. They aren't really suicide tracks at all based on the design on the only two that the game offers, since in Volcano Island, you basically turn back right to the starting line, basically not facing the rest of the pack on the way back Unless you're so far ahead, there might be a chance, but very unlikely since there's only 6 racers on the tracks at a time. It's basically the same in Urban Subway, except there are three routes you can take, so it is really race to run into someone on the way back. That is what basically killed the term 'suicide track', since there is little to no 'suicide' feeling at all.
Also, there are shortcuts in certain tracks that you have to take, or else you will just fall in last place every time. A good example would be in Machu Picchu, where there are bridges that are connected to the tips of the zig-zag turns near the end of the track, that basically made that part of the track completely useless. There is also the maze in that track, which can all be bypassed with just a simple left turn before you even hit the maze which, once again, made that part of the track completely useless. If the computer is just gonna use these shortcuts during the race, then why bother designing the other parts of the tracks if they're not going to be used?
I feel that whoever designed the tracks for JM3 just added certain parts of certain tracks to make a 'challenge' when in actuality it's just annoying. For instance, going back to Machu Picchu, there's this part where you have to hop through these holes in order to get through that part quickly. The problem is that there is little room for error, so you have to hop at the exact right moment to not get clotheslined or not crash from undershooting it by jumping too early.
Also, the water physics in this game are just plain laughable. All it does is just throw you in random directions, again being one of those "challenges" that the game tries to throw at you, but instead being another annoyance. You seriously need to be lucky in order to not get thrown into a checkpoint post at the last second because of these physics.
Jet Moto has always been a closed circuit racer, and JM3 made me feel like this is more like Star Wars Racer disguised as a Jet Moto game. In some tracks, there are dozens of ways to complete a lap, but you're only going to be using one path to complete it anyway, that the rest of the track can be considered obsolete. It feels like it's just a matter of hitting all the shortcuts and figuring out which path is the best, rather than finding the best route through only one path that's given, which is what closed circuit racing is about.
Another reason I dislike this is the number of racers on the track. Sure there are the same number of racers available at the start just like in JM2, which is fine, but having only six of them on the track at one time, just takes away all the excitement, especially with the suicide tracks.
There is more, but I'm tapped out right now.