Post by OskyCMK on Mar 17, 2010 18:07:56 GMT -5
Brian Wiklem, producer of Jet Moto 2 has a website and has great insight about the game. There are also some images I have never seen. He mentions that the Championship Edition wasn't meant to be released as a Greatest Hits (or at all). How's that for a shocker!
www.jet-x.com/bw/Games4.html
I'm gonna see if I can get in contact with him and I'm gonna ask some questions.
Below is the section regarding CE.
“But there was no Jet Moto 2 Championship Edition?!?!”
Oh yes there was! I was never happy that Jet Moto never ran faster than 20fps. It was a limitation of the number of polygons being drawn and the number of individual AI characters being monitored. So, as a condition of signing off on Jet Moto 2 for production, I asked Singletrac to give me my own Jet Moto 2 version. What was different?
- The game now ran at 30 fps, 50% faster than the normal Jet Moto
- To get to 30 fps, the number of competitors had to be reduced to just three (3) other riders.
- All the tracks, including the tracks for Jet Moto (original) were unlocked making 20 tracks.
The game ran so much better, that frame rate change made it that much more exciting. The game played differently. I brought it to Kelly, said we should re-release as a Greatest Hits title. He quickly agreed.
The master disc for Jet Moto 2 at DADC was destroyed (so it was said) because we were going to re-release, and thus we sent over the master disc for JM2:CE. SCEA quickly balked saying no Greatest Hits title can be different from the original. We argued the content was the same (why is a Sony group arguing with another Sony group?). But SCEA or the powers that be told Kelly no, he was not allowed to release it. He apologized to me, I was pissed but what could I do. So we were notified by marketing that DADC needed an original Jet Moto 2 master disc, and thus we burned one and sent it over.
When the final product was manufactured, it became clear when I got the first batch of finished games that they had burned the Championship version. I was elated, but scared at the same time. DADC was calling SCEA, SCEA was calling 989, heads were going to (or implied) roll. I had the VP of marketing (Jeff Fox) breathing down my neck, but I pleaded with Kelly that I did send the right disc, it was properly labeled, and it’s not my fault that DADC couldn’t read. Kelly didn’t get mad, he laughed, and was glad the proper version came out (Championship). It quickly blew over (within a day), and the game went on to sell over 800,000 copies at Greatest Hits. Yay!
www.jet-x.com/bw/Games4.html
I'm gonna see if I can get in contact with him and I'm gonna ask some questions.
Below is the section regarding CE.
Jet Moto 2: Championship Edition
“But there was no Jet Moto 2 Championship Edition?!?!”
Oh yes there was! I was never happy that Jet Moto never ran faster than 20fps. It was a limitation of the number of polygons being drawn and the number of individual AI characters being monitored. So, as a condition of signing off on Jet Moto 2 for production, I asked Singletrac to give me my own Jet Moto 2 version. What was different?
- The game now ran at 30 fps, 50% faster than the normal Jet Moto
- To get to 30 fps, the number of competitors had to be reduced to just three (3) other riders.
- All the tracks, including the tracks for Jet Moto (original) were unlocked making 20 tracks.
The game ran so much better, that frame rate change made it that much more exciting. The game played differently. I brought it to Kelly, said we should re-release as a Greatest Hits title. He quickly agreed.
The master disc for Jet Moto 2 at DADC was destroyed (so it was said) because we were going to re-release, and thus we sent over the master disc for JM2:CE. SCEA quickly balked saying no Greatest Hits title can be different from the original. We argued the content was the same (why is a Sony group arguing with another Sony group?). But SCEA or the powers that be told Kelly no, he was not allowed to release it. He apologized to me, I was pissed but what could I do. So we were notified by marketing that DADC needed an original Jet Moto 2 master disc, and thus we burned one and sent it over.
When the final product was manufactured, it became clear when I got the first batch of finished games that they had burned the Championship version. I was elated, but scared at the same time. DADC was calling SCEA, SCEA was calling 989, heads were going to (or implied) roll. I had the VP of marketing (Jeff Fox) breathing down my neck, but I pleaded with Kelly that I did send the right disc, it was properly labeled, and it’s not my fault that DADC couldn’t read. Kelly didn’t get mad, he laughed, and was glad the proper version came out (Championship). It quickly blew over (within a day), and the game went on to sell over 800,000 copies at Greatest Hits. Yay!