Deleted
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Post by Deleted on Feb 10, 2017 1:49:32 GMT -5
First of all
Collision detection isn't physics. That's a different issue entirely.
And if you notice in both videos momentum is kept straight forward for both games. Both games the faster you go the harder it is to make turns.
You are saying everything is physics based, but you are just spit balling and adding points that don't have anything to do with physics, such as Collision detection and Controls (Which difficult controls doesn't equal better physics engine.)
Also Anti Gravity bikes. "although it seems that you can ride upside down, it looks like gravity is simply disabled "
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Enigma
Insane
What the fuck is this?
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Post by Enigma on Feb 10, 2017 2:28:20 GMT -5
Collision detection isn't physics. That's a different issue entirely. I always put them both in the same category, because if you hit a wall, it affects the bike, at least that's how I see it. It isn't technically correct, but just assume I mean "collision detection and physics" when I talk about physics, it's just my bad way of expressing myself. And if you notice in both videos momentum is kept straight forward for both games. Both games the faster you go the harder it is to make turns. Momentum is kept, don't get me wrong, but in JM1 and 2, it only really keeps momentum going forward, in JM3 you can slide off ramps and platforms diagonally and in JM4, it affects your ability to turn at high speeds. And speed really doesn't affect your ability to turn in JM1&2, you still handle just as well, you just have less time to do so, which is why it becomes harder to take tight turns at high speed. In JM2124, you literally turn slower when going fast, your bike's rotation is slowed down. Also Anti Gravity bikes. "although it seems that you can ride upside down, it looks like gravity is simply disabled " If they're using an anti gravity system to ride upside down, then why would it disable itself at low speeds? And most importantly, why would the bike handle differently on different surfaces like water, ice or concrete? It doesn't really make sense. If you look at other games which use anti gravity vehicles, you'll see that they don't fall off the track when they stop completely and are upside down. It's clear that the developers wanted to emulate traction on an upside down track but they didn't implement it realistically. By the way, my theory for hoverbikes has always been that they're using a propulsion system underneath the bike, something to lift it off the ground which makes them handle like motorcycles with invisible wheels, after all, that's all the original concept for Jet Moto was, save system resources by making a motorcycle game without wheels.
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Post by mathuser on Feb 10, 2017 7:09:18 GMT -5
Well, JM 2124's acceleration still looks out of control and unatural. I imagine playing with no music is probably boring too.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Feb 10, 2017 10:39:37 GMT -5
Well, JM 2124's acceleration still looks out of control and unatural. I imagine playing with no music is probably boring too. Just because it's fast, it doesn't mean it's out of control... Also, it's certainly more natural than in the other games.
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Deleted
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Post by Deleted on Feb 10, 2017 14:52:22 GMT -5
That's opinion based Enigma like most of the things you said aside from JM3's traction physics.
Anyway, Jet Moto 2124 takes some time to get used to the controls once you do it's pretty fun. On the note of no music, I tend to play with no music. I can focus a lot better without it. Though that being said the only reason I do is it stopped working on the PC version and emulator it's annoying to mess with.
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