Enigma
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What the fuck is this?
Posts: 1,686
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Post by Enigma on Feb 27, 2017 20:52:16 GMT -5
New The Max re-texture, screenshots taken in Khumbu MachBlast (Khumbu Ice Falls + Mach Schnell + Arctic Blast)
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Feb 28, 2017 17:31:13 GMT -5
I've been thinking about it and... Who here would like a competition whenever my mod is done? You'd have to submit a time for each track and the combined time would be used to rank you, the first three winners would get a physical copy of JM3 Origins complete with a case and a manual and everything, just like an original PS1 game. Sounds good?
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Post by mathuser on Feb 28, 2017 20:58:55 GMT -5
I'm not really good at JM3. I would replay it for fun but it would have to be on psp so I couldn't submit screenshots. If you wanna post a update hack it would be ok.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Feb 28, 2017 21:26:04 GMT -5
I'm not really good at JM3. I would replay it for fun but it would have to be on psp so I couldn't submit screenshots. If you wanna post a update hack it would be ok. Alright, I'll post a new in-dev build. Keep in mind that I'm in the middle of editing the riders' and catacombs' textures, so some of the riders will have new textures, others will not. Catacombs isn't finished, so you can guess what that'll look like. I also increased the amount of turbo you have to give you a chance to fight back the AI at expert at 60 FPS. And for the PsP thing, you can always use a camera to take a picture of your screen, or use an emulator. I swear, I've been able to run JM3 at 720P on old Windows XP machines with 256mb of ram, so basically any computer you can find will run it. Then you just have to press "prtsc" on your keyboard, paste the image into paint and there you go, ez screenshot.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Feb 28, 2017 21:53:32 GMT -5
JM3 Origins In-dev V2.75(Patch notes)(Physics)- Increased the "turbo" value from 250 to 280.
(Tracks)- Khumbu Ice Falls is now completely re-textured into Khumbu MachBlast.
- Catacombs' re-texture is not complete, not all textures have been replaced just yet, but feel free to have a look around this version.
(Videos)- Replaced the Khumbu Ice Fall video preview with a custom Khumbu MachBlast video preview.
(Music)- Khumbu Ice Falls' music has been replaced with Mach Schnell's.
- Catacombs' music has been replaced with Hadley Rille Lunar Casino's.
(Riders)- Tetsujin, Spirit, Vampeera, The Max and Raven have all been re-textured, their new look is inspired by JM2's.
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Post by toxik87 on Mar 1, 2017 16:54:33 GMT -5
here's a practice run but i just kept going with it- i posted this other pic- i did some minor touches Attachments:
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 1, 2017 17:47:55 GMT -5
here's a practice run but i just kept going with it This looks sick! But if you wanna draw the characters for the mod, you should wait until I've re-textured all of them so it gives you an idea of what they look like and the drawings correspond with the in-game textures.
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Deleted
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Post by Deleted on Mar 1, 2017 17:59:01 GMT -5
I played the mod and I have to say the speed is more manageable, but the controls are sloppy at best. Do you think with all that hex editing you can tighten up the controls for the slower speeds?
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 1, 2017 18:18:49 GMT -5
I played the mod and I have to say the speed is more manageable, but the controls are sloppy at best. Do you think with all that hex editing you can tighten up the controls for the slower speeds? You mean increase the handling? That was my first concern when I made these physics, but I can easily increase it. If you mean increase the handling at lower speeds only though, it's impossible.
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Deleted
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Post by Deleted on Mar 1, 2017 18:41:19 GMT -5
Mostly handling over all. Jet Moto 3 has always had a strange APEX for the vehicles. It's kinda hard to explain.
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Post by mathuser on Mar 1, 2017 19:05:49 GMT -5
This is what the pictures look like in JM1. From that image it looks like you don't have to wait till he's done to draw the characters. They don't wear their outfits in the pics. Don't forget to draw a background.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 1, 2017 19:06:00 GMT -5
Mostly handling over all. Jet Moto 3 has always had a strange APEX for the vehicles. It's kinda hard to explain. I'll increase the handling for the next in-dev build, should the heavy bikes (Convict, Bomber) have their handling buffed too?
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 1, 2017 19:07:20 GMT -5
This is what the pictures look like in JM1. From that image it looks like you don't have to wait till he's done to draw the characters. They don't wear their outfits in the pics. Don't forget to draw a background. Oh, you're right, I forgot not all characters wore their outfit in JM1&2's pictures...
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Post by mathuser on Mar 1, 2017 19:14:15 GMT -5
I looked at the bio and I wonder if it'd be possible to change the artwork on it to maybe some fanart that looks similar in style to JM1. It would be cool to somehow remove all the CG, maybe replace all the videos too with something else. Probably gameplay footage.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 1, 2017 19:17:06 GMT -5
I looked at the bio and I wonder if it'd be possible to change the artwork on it to maybe some fanart that looks similar in style to JM1. It would be cool to somehow remove all the CG, maybe replace all the videos too with something else. Probably gameplay footage. Yeah, I can change everything from videos to textures, the only things I can't edit are 3D models and menu textures, which are stored in BIN files. Sadly, the bio pictures are stored in those BIN files, so I can't edit them.
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