Enigma
Insane
What the fuck is this?
Posts: 1,684
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Post by Enigma on Apr 6, 2014 12:02:41 GMT -5
Also, the TRON-like guy is really, really cool! He has awesome stats such as super brakes and a high speed! The blue flashing lines are present in every racers, it's normal. It's weird that he has no textures because... There is no completely black or transparent rider nor bike texture with blue lines in the game's files! There are only complete textures!
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Post by mcniggleston on Apr 6, 2014 12:27:51 GMT -5
Try and find a way to link the results screen after a race finishes if it exists...surely it's around there somewhere. If you guys can solve that simple one...we can make Season mode working, AI or not, it would still be cool to do a full season wihtout having to reset after every track.
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Enigma
Insane
What the fuck is this?
Posts: 1,684
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Post by Enigma on Apr 6, 2014 12:42:02 GMT -5
Try and find a way to link the results screen after a race finishes if it exists...surely it's around there somewhere. If you guys can solve that simple one...we can make Season mode working, AI or not, it would still be cool to do a full season wihtout having to reset after every track. It would be cool... But the thing is... I didn't found the anything in the game's texture file. Even though, maybe it's just hidden because I haven't found the main menu either.
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Post by mcniggleston on Apr 6, 2014 19:17:39 GMT -5
With recent discoveries like Atlantis II...anything is possible. I'm really impressed with the stuff being found, and I'm glad there are people much more computer savvy than I am out there haha!
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Enigma
Insane
What the fuck is this?
Posts: 1,684
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Post by Enigma on Apr 6, 2014 19:23:58 GMT -5
Yeah thank's! We'll probably try to search for a result screen coded into the game. I hope we find it!
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Post by dr_kirk on Apr 7, 2014 5:34:41 GMT -5
I've had a look, but no luck so far. I wondered if the POSTGAME file was anything to do with this, but it's empty.
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Enigma
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What the fuck is this?
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Post by Enigma on Apr 7, 2014 9:43:20 GMT -5
That's probably it. If it's empty, then it might explain why nothing appears at the end of the race. Still, we could replace its data by another file's data so we can make it do something, like if we replace it by a game loading file, we can get it to go on the main menu.
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Post by dr_kirk on Apr 16, 2014 10:54:50 GMT -5
Another update: I isolated the level text address for the Atlantis level. This means that by changing the text of the level you want to load, you can now choose both the Pacific and the Atlantis II levels without modding the game's ISO. You need to activate the relevant code and select the Atlantis level from the game's menu:
_C0 JET MOTO 2124 PACIFIC _L 300C55EC 00000050 _L 300C55ED 00000041 _L 300C55EE 00000043 _L 300C55EF 00000049 _L 300C55F0 00000046 _L 300C55F1 00000049 _L 300C55F2 00000043 _C0 JET MOTO 2124 ATLANTIS II _L 300C55EC 00000041 _L 300C55ED 00000054 _L 300C55EE 0000004C _L 300C55EF 00000041 _L 300C55F0 0000004E _L 300C55F1 0000005F _L 300C55F2 00000032 _C0 JET MOTO 2124 ATLANTIS _L 300C55EC 00000041 _L 300C55ED 00000054 _L 300C55EE 0000004C _L 300C55EF 0000005F _L 300C55F0 0000004E _L 300C55F1 00000045 _L 300C55F2 00000057
These are CWCheat codes for the PSP, but you can convert them into Gameshark codes by deleting each _C0 and _L, leaving only the codes. The second half of each line also needs to have the first 4 zeros deleted for them to fit into the Gameshark code format. Can someone try these out, as I don't have access to a PS1 at the moment.
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Enigma
Insane
What the fuck is this?
Posts: 1,684
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Post by Enigma on Apr 16, 2014 15:08:38 GMT -5
They all work. Well, I didn't test the last one because it's obvious it will work. I tested it on an emulator with PEC (PSX Emulation Cheater). Can you make a code for CRYS_COM too? I'll put it in my rom links thread.
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Post by dr_kirk on Apr 17, 2014 7:15:05 GMT -5
Here you go:
_C0 JET MOTO 2124 CRYSCOM PT 1 _L 300C55EC 00000043 _L 300C55ED 00000052 _L 300C55EE 00000059 _L 300C55EF 00000053 _L 300C55F0 0000005F _L 300C55F1 00000043 _L 300C55F2 0000004F _L 300C55F3 0000004D _L 300C55F4 00000000 _L 300C55F5 00000000 _L 300C55F6 00000000 _L 300C55F7 00000000 _L 300C55F8 00000000 _L 300C55F9 00000000 _C0 JET MOTO 2124 CRYSCOM PT 2 _L 3001430C 00000043 _L 3001430D 00000052 _L 3001430E 00000059 _L 3001430F 00000053 _L 30014310 0000005F _L 30014311 00000043 _L 30014312 0000004F _L 30014313 0000004D
I tested it on an unmodified ISO of the game and the test level loaded.
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Enigma
Insane
What the fuck is this?
Posts: 1,684
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Post by Enigma on Apr 17, 2014 13:22:51 GMT -5
Thank's! Here is the translation to Gameshark I made :
Pacific : 300C55EC 0050 300C55ED 0041 300C55EE 0043 300C55EF 0049 300C55F0 0046 300C55F1 0049 300C55F2 0043
Atlantis II : 300C55EC 0041 300C55ED 0054 300C55EE 004C 300C55EF 0041 300C55F0 004E 300C55F1 005F 300C55F2 0032
Test level : 300C55EC 0043 300C55ED 0052 300C55EE 0059 300C55EF 0053 300C55F0 005F 300C55F1 0043 300C55F2 004F 300C55F3 004D 300C55F4 0000 300C55F5 0000 300C55F6 0000 300C55F7 0000 300C55F8 0000 300C55F9 0000 3001430C 0043 3001430D 0052 3001430E 0059 3001430F 0053 30014310 005F 30014311 0043 30014312 004F 30014313 004D
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Post by Dark Ermac on Aug 27, 2014 16:09:57 GMT -5
I wonder if there's anything left to find in here...
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Enigma
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What the fuck is this?
Posts: 1,684
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Post by Enigma on Aug 28, 2014 12:11:48 GMT -5
I wonder if there's anything left to find in here... It is very unlikely. We (especially Dr. Kirk) searched the entire game with an Hex Editor and we found that. Maybe there is a way to use the old 2125 menus though, as their textures are in the game's files... So far I've searched and found nothing though.
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Deleted
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Post by Deleted on Sept 29, 2014 14:31:39 GMT -5
Jet moto 2124 supports analog and it works pretty well. Dunno why I didn't try till today.
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Enigma
Insane
What the fuck is this?
Posts: 1,684
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Post by Enigma on Sept 29, 2014 15:46:29 GMT -5
Jet moto 2124 supports analog and it works pretty well. Dunno why I didn't try till today. Haha, I tried it on my first day of ISO owning! I like how you can zoom in and out of your bike.
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