Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 9, 2014 8:09:14 GMT -5
Post some screenshots or something...I'm curious to see. I'll do that at 11:30, right now I gotta go to school LOL!
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 9, 2014 12:09:04 GMT -5
Here you go : Screenshot : Texture of the rider :
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Post by mcniggleston on Jan 10, 2014 0:55:11 GMT -5
Hmm...I'm sure it works for the others too. Now if there was a way to make them playable we'd be cookin. Did you ever get into the hex to adjust speed stats, lift, weight, and all?
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 10, 2014 8:10:12 GMT -5
Not in this game. Maybe I would be able to, I'll try that out.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 11, 2014 10:41:29 GMT -5
I was playing in Phobos when I fall off the track at that place : Then I saw a power up and I saw a purple glow in the center of my bike, there was a replenish turbo power up and a grapple. Probably it was before the track got widened and they haven't moved the power ups, I think the power up was right before the jump over the gap to get to the suicide turn, and that it was the grapple to help us get up there.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 11, 2014 14:01:40 GMT -5
UPDATE : In mercury, the jump and the grapple part that is almost impossible is actually easy to do with a heavy. You just have to land on the platform after the 1/2 corskrew and take the Maximum Velocity power up, it will give you enough speed with the turbo to go on the platform and pass the grapple part by glitching the checkpoint! Very clever place for a power up!
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Post by mcniggleston on Jan 11, 2014 15:22:19 GMT -5
Funny you mention that power-up Enigma! I accidnetally found that too, ask Adonael! First few days we had the game I told him I swore it was there and I could never find it again. Glad to know I'm not crazy.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 11, 2014 16:07:41 GMT -5
Funny you mention that power-up Enigma! I accidnetally found that too, ask Adonael! First few days we had the game I told him I swore it was there and I could never find it again. Glad to know I'm not crazy. Well, it is that you just have to get up the shortcut, not follow the normal path, here it is :
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Enigma
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What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 11, 2014 16:58:00 GMT -5
This is me showing you how to do it :
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Post by mcniggleston on Jan 12, 2014 2:05:53 GMT -5
Not that powerup, the Phobos one.
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Enigma
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What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 12, 2014 11:06:45 GMT -5
Aaah, ok! Yes, you just have to boost to the wall here, you will go through it : After that, you will see the Maximum Acceleration replenish turbo power up : They said they were making changes in the game, so that's why the AI is broken, so maybe they were widening the tracks and they let the old placement of the powerups, and almost each time you fall somewhere, you will have a glowing purple ball in the center of your bike, wich means you can use a grapple. I think there was grapple to help you jumping from platform to platform.
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Post by Dark Ermac on Jan 12, 2014 20:26:33 GMT -5
The "Light Bike" and "Heavy Bike" variations appear to actually correspond with the different versions of the game. The Heavy Bike is the result of getting rid of the "Jet slo-mo" feel of the 2125 build. Wild Ride, Hellbound, and Dancer were all carried over from this build, as are Mars and Canyon. Also carried over were the AIs for Mars, Canyon, Moon, and Berlin. The AI path appear to be pre-scripted in the case of the Moon, what with the random flying around and everything, but the Berlin AI actually falls off the edge. I wonder what this means.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 12, 2014 20:33:49 GMT -5
The "Light Bike" and "Heavy Bike" variations appear to actually correspond with the different versions of the game. The Heavy Bike is the result of getting rid of the "Jet slo-mo" feel of the 2125 build. Wild Ride, Hellbound, and Dancer were all carried over from this build, as are Mars and Canyon. Also carried over were the AIs for Mars, Canyon, Moon, and Berlin. The AI path appear to be pre-scripted in the case of the Moon, what with the random flying around and everything, but the Berlin AI actually falls off the edge. I wonder what this means. Whoah, I would've never known, but getting light and heavy bikes like this is much better, so different types of player can get their type of bike. And yeah, in Berlin and Moon, the AIs are broken LOL! And probably the AIs would have been much more challenging in the final version, they're a joke to beat in Mars and Canyon!
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Post by Dark Ermac on Jan 13, 2014 16:47:16 GMT -5
The AI riders don't use the same physics as the player, so they're still scripted to behave like JM2125 bikes. If you use a light bike, they pose a greater challenge, but they're still a joke.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 13, 2014 17:16:29 GMT -5
The AI riders don't use the same physics as the player, so they're still scripted to behave like JM2125 bikes. If you use a light bike, they pose a greater challenge, but they're still a joke. Aah, so that's why the game was called 2124 and that the light bikes feels SO different than heavy bikes, and that the AIs all go extremely slow! Also, I think the Atlantis track we have is in fact just "Atlantis". Not "Atlantis II", wich is the one that is on the map on the loading screen and on Laura's website. Take a good look on Laura's website, Atlantis has a tunnel, a bridge that looks like a jump and parts of the track that isn't in the version we got.
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