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Post by Dark Ermac on Jan 12, 2015 18:10:37 GMT -5
You may want to avoid using the Jet Moto IP if you try to publish on Steam. Just use entirely original characters (or at least change the names). You know, just to prevent a C&D from Sony.
Nice job otherwise.
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Enigma
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Post by Enigma on Jan 12, 2015 18:30:55 GMT -5
You may want to avoid using the Jet Moto IP if you try to publish on Steam. Just use entirely original characters (or at least change the names). You know, just to prevent a C&D from Sony. Nice job otherwise. I'm planning to make it a free game, so that's why I kept the name Jet Moto, you can be assured that I'd have changed the name if I would want to make money off of it. If Steam has a problem with copyrights, well too bad, I'll release it somewhere else! XD
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Enigma
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Post by Enigma on Jan 12, 2015 21:45:19 GMT -5
Alright, here's a download to the 64-bits version of the Jet Moto Galaxy Build 2 Demo with the Dirt Arena. Although I couldn't get a texture to show up on the ground, it's still pretty decent with only dirt. mega.co.nz/#!VYMR1A5T!qxF9P3fRTpKS5PqrveHXwfSvPLJD8NO1E3j6VBcgOCs
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Post by Dark Ermac on Jan 12, 2015 22:22:26 GMT -5
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Enigma
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Post by Enigma on Jan 12, 2015 23:49:07 GMT -5
The thing is, I did UV unwrap these and assign materials in the UV window, that's the problem. When I exported the 3D model to .FBX (I always used that when I used Sketchup and it worked fine. People also say to use this), the textures were exported in the materials folder but weren't showing up in the Unity 3D preview window. Another thing to mention is that I use a kind of masking tool from white to black and assign them to colors to paint on the surface of the track, like in this video.
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Post by Dark Ermac on Jan 17, 2015 2:07:17 GMT -5
Hmm.
I'm sorry, but I don't know enough about texturing to help you out there. What type of materials are you using on your models? I believe Unity only really supports Phong shaders.
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Enigma
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Post by Enigma on Jan 17, 2015 11:48:55 GMT -5
Hmm. I'm sorry, but I don't know enough about texturing to help you out there. What type of materials are you using on your models? I believe Unity only really supports Phong shaders. I think the problem is this way of texturing. I saved my file but all the texturing on the floor was gone. I'll try another way...
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Enigma
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Post by Enigma on Jan 18, 2015 14:33:39 GMT -5
Hey guys, this is just to share some music I've found! It's gonna be in one of my space-themed tracks. I thought it sounded a lot like Jet Moto 2 music and its theme fits perfectly! Notice the ressemblance with Ka-Ma-Te at the beggining!
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Enigma
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Post by Enigma on Jan 22, 2015 14:27:45 GMT -5
*EDIT* Added all the tracks from JM1 to JM2124 to the tracks list. You will now have to do every retro season to unlock the final JMG season with the new tracks.
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Enigma
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Post by Enigma on Jan 23, 2015 14:20:15 GMT -5
Guys... I just remembered parts of a Canyon Jet Moto track from one of my dreams I had a long time ago! I remember it's a very good track and it's awesome so I'm gonna try to draw it down before I forget! By the way, I redesigned Spirit Canyon and drew a new track called Kalimantan which takes place in a jungle.
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Enigma
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Post by Enigma on Jan 26, 2015 8:20:20 GMT -5
So... For multiple reasons, this project's progression has been slow and is going to get slower :
1 - I have a YouTube channel called Toad/ToadsBloopers in which I make Super Mario 64 Machinimas. I have 631 subscribers that wait to watch the next episode of my series and making it is VERY time consuming.
2 - Having to do both JMG and SM64 machinimas take 200% of my free time, now add school to that list and it keeps getting worst.
3 - I have no free time at all and worst of it : All the time I do have is actually not it. I only have one computer powerful enough to edit and play games, so I gotta share it with my brother, which means I got HALF my already non-existent free time to be productive.
4 - I'm in Quebec, that's pretty self-explanatory.
5 - Now the last one... My mom's an obstacle, she's always ruining everything and dictating me everything I should do. When I get sick, I HAVE to go to school or else she takes away my computer for a fucking week (YEAH, NOW I HAVE ZERO FREE TIME) (it used to be a day, but she's starting to become crazy)!! My computer's always being an hostage, today, I'm sick as fuck (almost unable to move and to think clearly), and my mom threatened me to literally take my computer and throw it on the ground. Also, just when I start getting the upper hand (which is rare), she calls my neighbor, Patrick. He's a fucking hulk, not because of his size, no, I'm taller than him, he's just so fucking strong even my brother (who's 2 times my strength) can't even make him use a bit of strength when they're arm wrestling. After that, I'm fucked and I have to go to school and my sickness gets worst and I get depressed.
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Enigma
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Post by Enigma on Feb 5, 2015 21:36:45 GMT -5
Here's the fully textured version of a Mtn Dew Jet Moto Galaxy Mid-Weight bike. I'm going to be using the same model as Jet Moto 2124 did, as you can see. I made all the textures myself in Sony Vegas (except the Mtn Dew logo).
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Post by toxik87 on Feb 13, 2015 20:11:25 GMT -5
Nice bike dude
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Enigma
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Post by Enigma on Feb 14, 2015 13:18:04 GMT -5
Thanks, but I'm probably going to add some more decals and colored lines to the bike in the future. One cool thing is that literally the same texture is used for everything except for the front and rear parts, where I added a glowing blue circle and a glowing red/yellow/orange circle. Here's the JMG Heavy bike :
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Enigma
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What the fuck is this?
Posts: 1,686
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Post by Enigma on May 8, 2015 7:24:31 GMT -5
I have bad news everyone. My hard drive failed, and I was hoping for JMG to still be there, but when I got into it, everything was gone, 3/4th of the drive is completely destroyed, including the WINDOWS and Program Files (both normal and x86), which was what prevented my hard drive from booting. Now I have to start everything over from scratch and I don't know if I'm gonna be able to do anything at all. It took me months to figure this bit of code and the perfect physics, I was literally four tasks away from having a perfect Jet Moto game working. But now it's all gone.
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