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Post by zalphos on Aug 24, 2016 16:17:31 GMT -5
I'm an educational software developer, and I recently finished this Jet Moto fan game: edufangames.com/jetmoto1234. It's meant more for casual gamers and math students, but I figured a few people around here might be interested anyway. You need a WebGL-compatible browser to play it, preferably Firefox or Chrome.
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Post by Nightbarrel on Aug 25, 2016 1:46:53 GMT -5
This is really awesome! Thanks for sharing this with us. After going through the championship mode, I just could not stop smiling at how well done this is. When I next stream, I'm going to share this.
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Post by mathuser on Aug 25, 2016 4:07:15 GMT -5
I don't understand how to play it, you go through the red one? Anyway, what I played of it was fun.
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Post by Nightbarrel on Aug 25, 2016 9:40:12 GMT -5
Instructions says to go through the higher valued gate. It's meant as an educational tool, but I'm having so much fun with it.
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Post by zalphos on Aug 25, 2016 11:35:25 GMT -5
Thanks for trying it =)
I just tested it myself on Chrome, and looks like one of the recent Chrome updates broke the loading. I'll be patching it over the weekend. Meanwhile, if anyone has loading issues on Chrome, try Firefox. It might work on Edge or Safari or a later version of Internet Explorer, but I don't officially support those browsers.
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Post by OskyCMK on Aug 25, 2016 14:07:45 GMT -5
This was so cool! I reacted like Nightbarrel i couldn't stop smiling. I know this isn't meant to be some full-fledged high production JM fan game but it felt.. refreshing. You made a lot of JM fans feel happy.
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Post by zalphos on Aug 25, 2016 23:25:30 GMT -5
The game should run ok on Chrome now. Please let me know if you experience any significant issues on that browser or Firefox.
And your smiles make me smile =).
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Post by toxik87 on Aug 28, 2016 23:10:35 GMT -5
Yeah post a video of it Nightbarrel
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Post by Nightbarrel on Aug 29, 2016 9:26:08 GMT -5
Well, I've had problems with my computer, so it'll be a while before I stream again.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Aug 29, 2016 18:13:03 GMT -5
HOLY SHIT THIS IS NICE! How'd you get all the models from the games though!?
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Aug 29, 2016 18:21:49 GMT -5
AND IS THIS ALL RANDOMLY GENERATED!? Wow... And the graphics look exactly like they would look like on the PS1. Bravo!
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Post by zalphos on Aug 29, 2016 20:03:42 GMT -5
Thanks =). The moto and rider models were just eyeballed. I didn't rip any models out of the actual games, though I did get the textures. And randomly generating the levels was easier for me since randomly generating stuff has been part of my job for years, and I haven't learned how to use any 3D modelling programs yet. I also think an endless track is more suitable for educational purposes.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Aug 29, 2016 23:59:43 GMT -5
Thanks =). The moto and rider models were just eyeballed. I didn't rip any models out of the actual games, though I did get the textures. And randomly generating the levels was easier for me since randomly generating stuff has been part of my job for years, and I haven't learned how to use any 3D modelling programs yet. I also think an endless track is more suitable for educational purposes. The game is really awesome, the physics feel spot on to JM2 (if JM2's physics were a bit less rough) even if it's an educational game! What engine is this built in?
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Post by zalphos on Aug 30, 2016 0:46:19 GMT -5
I'm not really using any engine. I'm using three.js to help with the rendering, but pretty much everything else (including physics) was coded from scratch.
That's cool that the physics feel familiar to you. I was trying to make it feel like what I think a hoverbike should feel like, which was probably most heavily influenced by Jet Moto 2, though I wanted it to be more smooth like Jet Moto 3 and also have a little drifting like Top Gear Rally.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Aug 30, 2016 10:07:57 GMT -5
I'm not really using any engine. I'm using three.js to help with the rendering, but pretty much everything else (including physics) was coded from scratch. That's cool that the physics feel familiar to you. I was trying to make it feel like what I think a hoverbike should feel like, which was probably most heavily influenced by Jet Moto 2, though I wanted it to be more smooth like Jet Moto 3 and also have a little drifting like Top Gear Rally. Wow, that's really cool! It's probably the same reason why it looks so true to the PS1 too!
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