|
Post by OskyCMK on Mar 30, 2010 19:22:49 GMT -5
I made this topic to discuss the differences between the original and the port of the game.
For one, I've noticed that when turning you cannot do any diagonal presses (when using a gamepad). So the bike has a tendency to stop turning if you press diagonally up.
Another issue is that turning is quite different. I can make the suicide turns at suicide swamp easily on the PSX version but PC I crash or flip over too much (thus making me rely on rolling the bike more.
List anything you've noticed.
|
|
Aaron
Professional
The Max
Posts: 242
|
Post by Aaron on Mar 30, 2010 21:36:00 GMT -5
Weird! I never knew that about the PC version. Never played it.
|
|
skizzo
Professional
Moutain Dew
Posts: 177
|
Post by skizzo on Mar 31, 2010 14:17:53 GMT -5
I just played the PC version but for me I can't see the right end of the screen, for some reason it cuts off whenever its presenting the Winners Circle. I cant see the racer's picture.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 3, 2010 23:21:34 GMT -5
This has kind of sparked my interest . I'm going to do a direct comparison and possibly post some videos of me testing this. As for some differences I have noticed:
-Joyride's waves in the PC version seem to have less of a impact then the PSX version. - A few of the levels scenery has changed. Most notably Blackwater falls where the fences along the dirt road were replaced with barriers . -Checkpoints in the PC version have steel beams supporting them instead of the metal grating.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 5, 2010 21:05:54 GMT -5
Sorry for the double post but the videos are in. The videos may hitch and jump here and there but this is because of the video capturing program I use.
Things you can tell by looking:
-PC trees are 2d while PSX is 3d. -The textures are slightly different on the bridge and the water "particles". -The fence on the dirt road is missing. -I can do tricks on the PSX version
Things you probably can't tell by looking:
-PSX seems a bit "tighter" than the PC version. -As stated by CaMacKid diagonal presses do not work on the PC version. -Sharp turn button is one button which is slightly annoying on the PC version. (To me anyways. Kept hitting L1 instead of just R1) -As for the physic's over all they seem pretty similar.
I tested these both on my PC using my PS3 remote. I tested the PSX version on my pc with epsxe and my Jetmoto CD.
Next I'll post videos on the test of joyride.
|
|
|
Post by OskyCMK on May 5, 2010 22:00:56 GMT -5
Thank you for your videos! This really helps out in figuring out differences between the games. What program are you using to make videos?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 5, 2010 23:47:26 GMT -5
I used a full version of a program called fraps. If you want a copy of the program just let me know. www.fraps.com/
|
|
Aaron
Professional
The Max
Posts: 242
|
Post by Aaron on May 7, 2010 16:16:14 GMT -5
Wow! Adonael! That's great! Nice vids! I need something like that. I'd love to record the game. Especially my copy of Jet Moto 2124
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 7, 2010 17:28:36 GMT -5
Here is the videos to point out the difference in Joyride. The biggest difference in this level isn't so much the look of it but the way it rides. In order to see what I mean keep an eye on the speedometer.
If you noticed, in the PC version you can clearly stay at top speeds 95% of the time, the only time you slow down is when a corner is taken. In the PSX version you can only hit top speeds with the aid of boost and afterwords you usually drop back down to 80ish.
Here are the differences:
-Pc verison the waves have no slowing effect on the bike. -Once your at top speed in the PC verison boost does NOT make you go faster, unlike the PSX version. -The walls beside the starting line are just green in the PSX version where in the PC it's green checkered. -Boosters seem detached from the bike in the PC version.
I'll continue to test tracks and if I notice any other major differences I'll post a video.
|
|
skizzo
Professional
Moutain Dew
Posts: 177
|
Post by skizzo on May 12, 2010 14:17:24 GMT -5
PC: using air brakes works differently, if you press the break button you stop but you're projected high into the air, and you end up wasting time.
Major differences for me I noticed is the AI of certain characters.
Gunner does much better in PC than Play Station, he wins Nightmare and Ice Crusher regularly in PC while that almost never happened in Play Station version.
Technician and Wild Ride seem to do the best in Blackwater Falls, while they weren't regular features in the Winners Circle for that track in Play Station version - usually ruled by Quick Jessie, Tetsujin, Dakota and Miko. In comparison Quick Jessie does the worst out of those 6 in PC.
Arroyo and Blackjack seem to do a lot better in Nightmare in PC version than what they did in the PS version.
The Max seems to rule Nightmare in PC version with rare wins from others. While in the original he did win, but didn't dominate those wins: Wild Ride, Dakota and Technician were just as good - and you could even see wins by Miko and Quick Jessie sometimes, which do a lot worse on it now.
And other stuff but too much to mention. I think in general they made some characters better in PC: Gunner, Technician, Wild Ride, Arroyo, Blackjack and some do worse like Quick Jessie and Miko.
|
|
skizzo
Professional
Moutain Dew
Posts: 177
|
Post by skizzo on May 18, 2010 7:24:43 GMT -5
Also in Nightmare, after the 2nd broken bridge, in that U-Turn, all most racers seem to slow down almost stopping during that turn, while in the original they all passed through it normally.
Also in the PC game, some of the riders paths in Suicide Swamp, Cliffdiver, Hammerhead, seem different.
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,684
|
Post by Enigma on Feb 1, 2017 20:13:40 GMT -5
By the way, there's something I have to mention about JM1 PC that pisses me off. In the PS1 version, the trees are 2D untill you get close to them, then they turn 3D. Here, they're ALWAYS 2D, so while in the PS1 version you could hit the rounded edge of the tree and slide right off, in the PC version it doesn't matter where you hit the tree, it's a straight up wall that makes you crash.
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,684
|
Post by Enigma on Feb 1, 2017 20:18:25 GMT -5
Also, the handling of the bikes seem to be MUCH worse on the PC version, there are suicide turns that I can easily do in the PS1 version with a heavy bike, yet even with light bikes, the same suicide turns are impossible at moderately high speeds in the PC version.
And the graphics are worse too, there are many details missing from the PS1 version on the PC version, including background trees in the background of Suicide Swamp.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 1, 2017 21:57:03 GMT -5
Also, the handling of the bikes seem to be MUCH worse on the PC version, there are suicide turns that I can easily do in the PS1 version with a heavy bike, yet even with light bikes, the same suicide turns are impossible at moderately high speeds in the PC version. And the graphics are worse too, there are many details missing from the PS1 version on the PC version, including background trees in the background of Suicide Swamp. Playing the original on a standard TV, the pc is way better in the graphic department, especially with Direct X acceleration on. The trees were probably made 2D to keep up the frames in the swamp levels, though I can agree running into them is slightly more annoying. The handling is slightly different. I was playing Nightmare on PS 1 to test this exact thing out. On PC Nightmare seems more "Icy" but due to the extra 10 frames per second you are technically moving faster so things feel different. In a way Jet Moto PC is kinda a Jet Moto 1 CE.
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,684
|
Post by Enigma on Feb 1, 2017 23:58:12 GMT -5
Playing the original on a standard TV, the pc is way better in the graphic department, especially with Direct X acceleration on. It's really not. On the PC, there isn't that distinctive PS1 texture distortion and the resolution is higher than that of the PS1, but the graphics themselves are better on the PS1. If you use ePSXe to play the game at 640x480 and compare the two, you'll see that the PS1 version is way more detailed than the PC version, in fact, I think I'll do just that... The handling is slightly different. I was playing Nightmare on PS 1 to test this exact thing out. On PC Nightmare seems more "Icy" but due to the extra 10 frames per second you are technically moving faster so things feel different. In a way Jet Moto PC is kinda a Jet Moto 1 CE. I definitely think they modified the physics, however this could all just be a side effect of the higher FPS. If the later is true, then it means that the PC version represents Jet Moto more accurately since there are more calculations being done per second than in the PS1 version. Also, you are technically moving slower at 30 FPS in comparison to the number of frames.
|
|