Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Feb 18, 2014 14:37:38 GMT -5
Ok, so here's what Laguna Dream looks like right now : What program are you using for your 3d modeling? Also, just to save you some trouble, that topology is bad. You want to aim for smooth looking rectangles/squares rather than triangles. The way you have it set up now can cause all kinds of head aches later on for you, in texturing, lighting and collision detection. When you are doing models you want to try to make your topology look something like this: I'm using Google Sketchup. I do triangles only because it's the easiest way for me to do a track not to complicated to run on a computer. Triangles are used in many games so I just figured out it's what I should use. Also, I use Sketchup because it is free and VERY easy to use mainly because of the interface and the camera movement. I'll use rectangles more often if it's better!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 19, 2014 0:15:21 GMT -5
I'd recommend blender. Its free and professional grade but it has a steep learning curve.
Blender.org
You'll get better quality models if you do take the time to learn the program.
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Feb 19, 2014 7:56:37 GMT -5
I'd recommend blender. Its free and professional grade but it has a steep learning curve. Blender.org You'll get better quality models if you do take the time to learn the program. I know about that... But my goal is mainly to do a game with PS1-PS2 graphics, and my old crappy computer cannot run blender good enough without freezing at any moment, so I'll stick with SketchUp for now.
|
|
|
Post by Dark Ermac on Feb 19, 2014 15:42:40 GMT -5
Take a look at this:
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Feb 19, 2014 19:29:17 GMT -5
Oh yeah, actually, I tried this earlier... But notice the cam isn't showing the actual polygons, in some platforms, even though it's a plain square, there are like a couple of tiny squares in it... But well, I guess I'll start doing the most of my track in squares! :S
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Feb 21, 2014 13:56:43 GMT -5
*EDIT* Added everything about the new track ThunderSteel.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 21, 2014 15:09:07 GMT -5
Nice work! can't wait to play your game ^_^.
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Feb 21, 2014 15:12:22 GMT -5
You aren't the only one! I can't wait either! I just hope I will be able to understand how to use Unity 3D! I haven't started coding yet but when I do, I'll try my best to make something smooth and fast!
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Feb 21, 2014 20:30:17 GMT -5
*EDIT* Added everything about the new track City Tops.
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Feb 23, 2014 18:34:50 GMT -5
I'm almost finished modelling City Tops, I followed your tips about squares and it looks pretty damn awesome! Thank's guys!
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Feb 23, 2014 20:18:10 GMT -5
Done! Now, I'll put textures!
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Mar 11, 2014 21:18:57 GMT -5
*EDIT* Added screenshots and map of City Tops. Also added a spoiler system for the tracks descriptions, it was getting heavy.
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Mar 11, 2014 22:44:55 GMT -5
*EDIT* Y̴̰͖̤̞͔o̟̞̘͔̥ ̦̯̠͜u̯̦ͅv̠͔̪̮̞̰́e̷͖m̖̻̀e̪̱ ̩͓̼̠̀t͔̱̮͢a͈̕t̠͕͙̩̘̀ẹ̬r̭͘ ͕͓̳̠͎r̹̤͚͔̀í̯̞̦̮͉ ͙̪͇͉b̭̬̬̼̹ ͎̤͚͕l̻̝̳͈e͕̯̗̙̖̬f͔a̶ ̴̬t̵̲͙ͅ ҉̜̩̯͍̟̠̣e̵͕͖͔h̩̠ ̟͉̖̬͔͢ͅąv̬͍̦̮̹e̶̻͕̭͇͇ ͚̬̞̫͘ͅn̶̝̹̱̥͇̻ty̭̣͎͖̭ o̤̱̤͈̹͠u̙̲̹̜ͅ?̥͍̣̻̜̲ ̧̭͙̫̟͓̮ ̫̯̲̩̙Y̢o͔̟̕ͅus ̗h̘̗̜̦o͓̯u̧͈̞ ̲l͔̖̱̯d̙̪̺͈ ͍͓͈̲̜n̪̼̙͓̗t̠̫̭̭̼h̫̠͞ ҉̲̯͇͙͍a̬̬̞͙v̟̯̹͟e͙̤̣̫͉͜d͏ ̧͖̘̤͚͎̺̝ò͕̻̜͈͖͔͓ṇ̶̙ ͘e̻̦͚̟̲͎̣ṯ̰̠̜̞̪̕ͅ ̼̫h̝̰á̜̦t̴̫̘͈͓̻.͓̲̞̘̙͙ͅ.͓̳͕̜̟ͅ.̥̝͙̞
|
|
Enigma
Insane
What the fuck is this?
Posts: 1,686
|
Post by Enigma on Apr 1, 2014 21:35:49 GMT -5
I was not able to wait anymore... So I searched online a couple of days ago and found a way to extract models from PS1 games... And the program I found worked, at my own surprise, PERFECTLY to extract a Mid-Weighted bike from Jet Moto 2124! I took C4's texture from the game's files and tried to download Unity 3D and start coding... I converted my Snow Ride track into .FBX and put it in the game... After a lot of effort coding and fixing some errors... I got something! I've put C4 into JMG, but since I've only just started the engine, there is no shadow coming from the bike yet and no graphical effects at all, also the wings don't move like in 2124. I got a lap counter but it can be glitched by simply passing it, coming back and passing it again, wich I'll fix by adding checkpoints. The timer works like a charm though, I had no problems with it! Anyway, here's a screenshot with me playing it :
|
|
|
Post by claudio999 on Apr 3, 2014 9:42:49 GMT -5
I have been searching here in the forum about this game You have been working a lot in this Wish i could help doing this but im not experienced in moddeling things Neo rio i think it might not be portuguese rio means river yes but new is novo and in spannish is nuevo i think I also get excited about new things or secret things of this game
|
|