Post by Nightbarrel on Feb 13, 2010 21:59:24 GMT -5
Seriously, we need to make a new Jet Moto game. On my free time, I have been able to come up with some ideas for Jet Moto 4, including some modes and new tracks.
Tracks
40 tracks in total, including 20 new tracks and 20 from the first two Jet Moto games. Will try and upload pics of tracks I've made soon (don't have a scanner so it will be tough).
Jet Moto 4 Tracks (by difficulty):
"*" indicates a suicide track
Green Circle
- Tropico
- Sandquake
- Corsa Antica
- Stoneclaw Rapids*
- Blackmarsh
- Midnight Caverns*
Blue Square
- Deep Freeze*
- Waterworks
- Predator*
- Relentless
- Tempest
- Abomination
Black Diamond
- Metallicide*
- Avalanche
- Undercitadel
- Temple Rush*
- Aerophobia
Double Black Diamond
- Seraphis
- Starshatter*
- Abyss
Jet Moto Tracks (by difficulty):
Green Circle
- Joyride
- Blackwater Falls
- Suicide Swamp*
Blue Square
- Cliffdiver
- Hammerhead*
- Cypress Run
- Ice Crusher
Black Diamond
- Willpower
- Snow Blind*
Double Black Diamond
- Nightmare
Jet Moto 2 Tracks (by difficulty):
Green Circle
- Slickrock Gorge
- Meltdown*
- Aftershock
Blue Square
- Arctic Blast
- Hot Shot
- The Shaft*
Black Diamond
- Rollercide*
- Ka-Ma-Te
- Mach Schnell
Double Black Diamond
- Nebulous
Jet Moto 2 Tracks (by difficulty):
- Devil's Canyon
- Khumbu Ice Falls
- Lavastorm (previously named Volcano Island)
- Lost City
- Urban Outrun (previously named Urban Subway)
- Shipwrecked (previously named Shipwreck Cove)
- Catacombs
- Firefall Thicket (previously named Sequoia Forest)
- Peligroso (previously named Machu Picchu)
- Skypark
- Planet X
Track Descriptions
Tropico
Location: Brazil
A lush rain forest, beautiful waterfalls, and rocky trails may seem fine at first. That is until you ride straight off a cliff right into a raging river to toss you around.
Sandquake
Location: Egypt
Travel across sand dunes and through an Egyptian tomb. Just beware of whatever might pop out to try and stop you.
Corsa Antica
Location: Italy
Set in an ancient town in Italy, racers go through the center of town, while traversing the winding paths of the town ruins and finishing while going through the town church.
Stoneclaw Rapids
Location: Southwestern USA
As the name suggest, racers will go through the mighty rapids between the desert canyons in the first half of the track. Then, they go through a fast sprint across the desert dunes while swinging back to the starting line.
Blackmarsh
Location: Southern USA
Located in the swamps of the southern US, racers will travel through a dirt trail while navigating the marshlands afterwards. Next, after going through the dirt tunnel, they go across the swamp waters between stone structures and over a bridge back to the starting line.
Midnight Caverns
Location: Northern Atlantic Coast USA
Taking place in the east cost US, racers will go across the Atlantic Ocean towards an underwater cavern. There, they will make a suicide turn back to the starting line, and then race into another underwater cavern, which takes them deeper into the barely moonlit cave into another suicide turn.
Deep Freeze
Location: Arctic Underground
Set in the underground of the arctic, racers will go through switchbacks which will then lead them to an ice cavern. In the second half, racers will dive into an underground chamber with a pitfall located in the middle, which racers will have to avoid.
Waterworks
Location: Cascade City
With half of a futuristic city of Cascade nearly destroyed, racers will go across a road of waterworks until they hit a sunken bridge, which will lead them to the destroyed half of the city. After traversing through the ruins, and across a bridge over the watery depths, they jump across gaps until they make it back to the starting line.
Predator
Location: African Sahara
Located in the savannas of Africa, racers will come across a straightaway filled with crevasses until they swingback to the starting line. Next, they go though a winding trail across a cracked mesa, which a wrong move can lead to a disastrous fall.
Relentless
Location: Northern USA
In a snow-covered forest in the northern US, racers will navigate through tree-infested lands, dirt trails littered with debris, cross a raging river, and carefully work around the track's cliffs.
Tempest
Location: European Coast
Racers will ride across waves, climb island cliffs, fly over flowing lava, and navigate through sunken ruins in this island that has been hit by several storms.
Abomination
Location: Antarctica
A difficult blue square track that takes racers over glaciers, frozen pits, and through ice tunnels. Riders will have to be careful not to stray near the edge too much, or else they might experience their last slip.
Metallicide
Location: USA
In an abandoned metal factory, racers will need their skills to go across two steel quarter pipes in the first half of the race. In the second half, they need to traverse across broken bridges and metal ramps, while avoiding the rest of the pack as well.
Avalanche
Location: Sweden
In the mountains of the north, racers will first go through the base of the mountain, which includes a gap in the middle of the track. After going across the first of two suspension bridges, they will then go up a snowfield, and then turn into a cracked mountainside. After going across the second suspension bridge, racers will go through a cave and then across the edge of the mountain, which will then lead them to part of the track affected by an avalanche and then back to the starting line.
Undercitadel
Location: Aztec Underground
Racers will traverse through an underground citadel, pitting against various dangers that this track presents. Dangerous pitfalls, torch-filled hallways, and numerous edge-grabbing turns will await the riders.
Temple Rush
Location: Brazil
Travel across ancient temple ruins in a vast, lush Brazilian forest. Racers will fly though stone corridors, balance over suspension bridges, and face other racers head on in this suicide track, much worthy of black diamond status.
Aerophobia
Location: Skies of Western USA
Racers will fly high across mechanical islands floating in the sky. They will have to be careful as they navigate through dangerous bank turns and floating platforms while jumping from island to island to finish on top.
Seraphis
Location: Skies of Northern Sicily/Southern Italy
Set high in what many consider heaven, racers will first go through switchbacks which will lead them to the ascent to the higher part of the track. Later on, they will then go across sky columns and then ride into the building of the gods, spiraling downward and across a ramp, which will propel them across a big gap, and into the open garden and the starting line.
Starshatter
Location: Earth's Orbit
Taking place inside a destroyed space station encircling the Earth, racers will maneuver through a full pipe tunnel covered with a new grapple platform, which holds the rider down, without consuming the bike's grapple reserve. Then the riders will navigate through the remains of the space station without falling into space or the other riders.
Abyss
Location: Unknown
Riding across a plethora of cliffs over an endless pit of fog, this track will challenge all racers to use all skills necessary to complete this race. Racers will first come across two large turns over two large gaps, which they will need the grappling poles to get through. After spiraling downward, they will go across minor gaps, similar to that of Nebulous's hell part of the track. After going around and across the gaps again, racers will go through a winding path and across a ramp over the minor gaps, which will lead them to a 180 degree gap turn, with help from the nearby grapple pole. They will then race across the cracked cliffs and across the starting line.
Racers
There will be 24 racers across 8 teams. 19 racers from previous games return with 5 new racers.
Profiles
Skyforge Exploration
Kari "Wild Ride" Kelley
Dayna "Bomber" Hogan
Dakota Jade
Ever in an eternal battle with nature, Dakota Jade always know the method to survive when pushed to the razor's edge. She has the agility and cunning to throw other racers off of their game, all while zipping across pitfalls and cliffs at perilous speeds.
Kinzoku Systems
Otomo the Technician
"Tetsujin" Tetsuo Hibara
"Shirow" Shinobu Suzukaze
Southern Epsilon Technology
"Quick Jessie" West
Jessie West has been a natural force in the circuit, keeping close to her mentor, Mark Corri, in the amount of podium finishes she has accumulated. With a new teammate (and rival) in Dave Katayama, she is sure her experience will still keep her at the top.
"The Max" Mark Corri
If you have the natural skill (and money), Mark Corri can teach you what it takes to hastily rise up in the ranks. With two proteges under his wing this year, the competition is fierce not only against other riders, but within the team itself.
"Li'l Dave" Katayama
Dave's unnatural reflexes, along with his vast fortunes, made him the top rookie during the last seasonal year. After being scouted and recruited by the longtime veteran, Mark Corri, he is sure to be relentless in his pursuit to be Jet Moto's best.
Marceaux Industries
Angel Knight
Deception comes in many forms. A former British model, Angel Knight is used to being in the spotlight and having all eyes on her. But when you try and catch her eyes in your rear-view mirror, she's already gone and out of sight.
Lukas Kaiser
An amateur European champion, Kaiser now sets his sights on the professional circuit. Being a rookie, however, doesn't deter him from doing what he does best; knocking other riders off cliffs, drilling them into walls, and just plain overpowering other riders.
Jonathan "Barricade" Comacho
A true tough guy, Jonathan Comacho earned the nickname "Barricade" from his inventive defensive tactics, turning other riders' attacks back at them in full force. By the time you would creep up from behind him, you will be already on the ground.
Esper Motorsports
Shane Irons
Wyatt Stone
"Slick Jay" Raynor
Inferno Technology
Jeanine "Blade" Fly
Argus "Gunner" Jones
Vanessa Steele
Velstein Bay Aquatics
Tsubasa Suzukaze
Cody "Phantom" Wulfe
Inola "Spirit" Reeds
Big Yeti Motorsports
"Vampeera" Silver
Vladimir "The Hun" Yurou
Evan "Raven" Miller
Game Modes
Single Player
Season Mode
- There are four main seasons in Jet Moto 4 across the 20 original tracks in the game. The first three will consist of tracks of the same difficulty (e.g. Amateur season will consist of only green circle tracks, Intermediate season will consist of only blue square tracks, etc.), while the fourth (Master Season) will consist of all 20 tracks.
- Additional seasons will become available, spreading across all 40 tracks in the game. Example seasons will include all JM1 tracks, all JM2 tracks, all black diamond tracks, and of course, all tracks in the game.
- As players complete each season, additional content will be unlocked.
Circuit Mode
Circuit Challenges
Various circuits containing various tracks will test your skill. Each circuit contains a number of tracks on a specific difficulty with either championship, rally, or elimination rules. Complete these to earn various extras.
Jet Points will be rewarded for each completed circuit challenge based on circuit tier (AI difficulty) and number of tracks.
Custom Circuit
Players can create custom circuits, containing as many tracks as they want in any order that they want.
Championship
- Racers compete for points based on how they place in a race. The racer with the most points at the end wins.
Rally
- Racers compete for the lowest overall time across all tracks in the circuit. Times across the tracks will add up to the racer's total. The racer with the lowest time after all the tracks wins.
Elimination
- Making a return, the elimination circuit will eliminate racers until only one remains. With a maximum of 10 tracks in this circuit, a minimum of one racer will be eliminated if he or she comes in last of the pack after a race. At the final track, three racers will race to determine the winner of the circuit.
Single Track
- The player will race against all racers in a single track of their choice.
Practice Mode
- Players can practice on a track of their choice for as long as they want.
Multiplayer
Additional players on the same system can compete with each other with the same modes as the single player modes.
Online
- Players can combine to form teams and compete with other teams, or they can race online solo.
- In addition to the other modes available, there is an additional mode made specifically for online mode:
Team Championship
- Racers will compete for points to add to their team total. After a race, points will be distributed across racers, and then combined based on which team they are on. The team with the most points after the race or the circuit, will win.
- In addition, there will be a ranking system, with the player having a certain rank, based on how they perform in different races.
Tutorials
New players can go through the new tutorial system to learn the basics and the more advanced moves of the Jet Moto circuit.
Basics
- Turning/Sharp Turning/Rolling
- Turbo
- Grapple
- Leaning Back/Forward
- Air Turbo
- Basic Course Time Trial
Advanced Techniques
- Using Turbo to Get Back to Top Speed
- Turbo After Grapple
- Positioning Yourself for Landing
- Advanced Air Turbo
- Advanced Course Time Trial
Points Distribution
1st: 20 pts
2nd: 17 pts
3rd: 14 pts
4th: 12 pts
5th: 10 pts
6th: 8 pts
7th: 6 pts
8th: 5 pts
9th: 4 pts
10th: 3 pts
11th: 2 pts
12th: 1 pt
Winner's Circle
The winner's circle will be set up with the rider on a platform about a meter in height performing their victory pose like in the first JM. Also, spectators and reporters will surround the rider in celebration like in JM2.
Difficulties
The difficulties will be Amateur, Intermediate, Professional, Master, and Insane. All difficulties except Insane will be available for all modes except Season Mode. Insane difficulty can be unlocked by completing the Master Season in Season Mode.
Rewards
This feature will be found in the Trophy Room.
Rider Skin 1: 1000 JP
Rider Skin 2: 2000 JP (Available after buying Rider Skin 1)
Rider Skin 3: 4000 JP (Available after buying Rider Skin 2)
Alternate Costume: 8000 JP (Available after buying Rider Skin 3)
Alternate Rider Select Portrait 1: 1500 JP
Alternate Rider Select Portrait 2: 1500 JP
Alternate Rider Select Portrait 3: 1500 JP
These will be different images for the select screen from the rider's ending. Can be changed in the Trophy Room.
Alternate Victory Pose 1: 2500 JP
Alternate Victory Pose 2: 2500 JP
In-Game Modifications (Will not earn JP with these features turned on)
Unlimited Turbo: 5000 JP
Unlimited Grapple: 3500 JP
Wireframe Racing: 4000 JP
TV Cam: 4000 JP
Low Gravity Racing: 4000 JP
Achievements
Amateur Star: Place first overall in Amateur Season
Intermediate Action: Place first overall in Intermediate Season
Top Professional: Place first overall in Professional Season
Master of Tracks: Place first overall in Master Season
Doctor Insano: Place first overall in Insane Season
That is all I got for now. I will add in the other tracks as soon as I can come up with them, and I will add in additional ideas if I can come up with any. Again, these are just ideas, but if anyone just happens to make this into a full game, well, then good for them. ;D
Tracks
40 tracks in total, including 20 new tracks and 20 from the first two Jet Moto games. Will try and upload pics of tracks I've made soon (don't have a scanner so it will be tough).
Jet Moto 4 Tracks (by difficulty):
"*" indicates a suicide track
Green Circle
- Tropico
- Sandquake
- Corsa Antica
- Stoneclaw Rapids*
- Blackmarsh
- Midnight Caverns*
Blue Square
- Deep Freeze*
- Waterworks
- Predator*
- Relentless
- Tempest
- Abomination
Black Diamond
- Metallicide*
- Avalanche
- Undercitadel
- Temple Rush*
- Aerophobia
Double Black Diamond
- Seraphis
- Starshatter*
- Abyss
Jet Moto Tracks (by difficulty):
Green Circle
- Joyride
- Blackwater Falls
- Suicide Swamp*
Blue Square
- Cliffdiver
- Hammerhead*
- Cypress Run
- Ice Crusher
Black Diamond
- Willpower
- Snow Blind*
Double Black Diamond
- Nightmare
Jet Moto 2 Tracks (by difficulty):
Green Circle
- Slickrock Gorge
- Meltdown*
- Aftershock
Blue Square
- Arctic Blast
- Hot Shot
- The Shaft*
Black Diamond
- Rollercide*
- Ka-Ma-Te
- Mach Schnell
Double Black Diamond
- Nebulous
Jet Moto 2 Tracks (by difficulty):
- Devil's Canyon
- Khumbu Ice Falls
- Lavastorm (previously named Volcano Island)
- Lost City
- Urban Outrun (previously named Urban Subway)
- Shipwrecked (previously named Shipwreck Cove)
- Catacombs
- Firefall Thicket (previously named Sequoia Forest)
- Peligroso (previously named Machu Picchu)
- Skypark
- Planet X
Track Descriptions
Tropico
Location: Brazil
A lush rain forest, beautiful waterfalls, and rocky trails may seem fine at first. That is until you ride straight off a cliff right into a raging river to toss you around.
Sandquake
Location: Egypt
Travel across sand dunes and through an Egyptian tomb. Just beware of whatever might pop out to try and stop you.
Corsa Antica
Location: Italy
Set in an ancient town in Italy, racers go through the center of town, while traversing the winding paths of the town ruins and finishing while going through the town church.
Stoneclaw Rapids
Location: Southwestern USA
As the name suggest, racers will go through the mighty rapids between the desert canyons in the first half of the track. Then, they go through a fast sprint across the desert dunes while swinging back to the starting line.
Blackmarsh
Location: Southern USA
Located in the swamps of the southern US, racers will travel through a dirt trail while navigating the marshlands afterwards. Next, after going through the dirt tunnel, they go across the swamp waters between stone structures and over a bridge back to the starting line.
Midnight Caverns
Location: Northern Atlantic Coast USA
Taking place in the east cost US, racers will go across the Atlantic Ocean towards an underwater cavern. There, they will make a suicide turn back to the starting line, and then race into another underwater cavern, which takes them deeper into the barely moonlit cave into another suicide turn.
Deep Freeze
Location: Arctic Underground
Set in the underground of the arctic, racers will go through switchbacks which will then lead them to an ice cavern. In the second half, racers will dive into an underground chamber with a pitfall located in the middle, which racers will have to avoid.
Waterworks
Location: Cascade City
With half of a futuristic city of Cascade nearly destroyed, racers will go across a road of waterworks until they hit a sunken bridge, which will lead them to the destroyed half of the city. After traversing through the ruins, and across a bridge over the watery depths, they jump across gaps until they make it back to the starting line.
Predator
Location: African Sahara
Located in the savannas of Africa, racers will come across a straightaway filled with crevasses until they swingback to the starting line. Next, they go though a winding trail across a cracked mesa, which a wrong move can lead to a disastrous fall.
Relentless
Location: Northern USA
In a snow-covered forest in the northern US, racers will navigate through tree-infested lands, dirt trails littered with debris, cross a raging river, and carefully work around the track's cliffs.
Tempest
Location: European Coast
Racers will ride across waves, climb island cliffs, fly over flowing lava, and navigate through sunken ruins in this island that has been hit by several storms.
Abomination
Location: Antarctica
A difficult blue square track that takes racers over glaciers, frozen pits, and through ice tunnels. Riders will have to be careful not to stray near the edge too much, or else they might experience their last slip.
Metallicide
Location: USA
In an abandoned metal factory, racers will need their skills to go across two steel quarter pipes in the first half of the race. In the second half, they need to traverse across broken bridges and metal ramps, while avoiding the rest of the pack as well.
Avalanche
Location: Sweden
In the mountains of the north, racers will first go through the base of the mountain, which includes a gap in the middle of the track. After going across the first of two suspension bridges, they will then go up a snowfield, and then turn into a cracked mountainside. After going across the second suspension bridge, racers will go through a cave and then across the edge of the mountain, which will then lead them to part of the track affected by an avalanche and then back to the starting line.
Undercitadel
Location: Aztec Underground
Racers will traverse through an underground citadel, pitting against various dangers that this track presents. Dangerous pitfalls, torch-filled hallways, and numerous edge-grabbing turns will await the riders.
Temple Rush
Location: Brazil
Travel across ancient temple ruins in a vast, lush Brazilian forest. Racers will fly though stone corridors, balance over suspension bridges, and face other racers head on in this suicide track, much worthy of black diamond status.
Aerophobia
Location: Skies of Western USA
Racers will fly high across mechanical islands floating in the sky. They will have to be careful as they navigate through dangerous bank turns and floating platforms while jumping from island to island to finish on top.
Seraphis
Location: Skies of Northern Sicily/Southern Italy
Set high in what many consider heaven, racers will first go through switchbacks which will lead them to the ascent to the higher part of the track. Later on, they will then go across sky columns and then ride into the building of the gods, spiraling downward and across a ramp, which will propel them across a big gap, and into the open garden and the starting line.
Starshatter
Location: Earth's Orbit
Taking place inside a destroyed space station encircling the Earth, racers will maneuver through a full pipe tunnel covered with a new grapple platform, which holds the rider down, without consuming the bike's grapple reserve. Then the riders will navigate through the remains of the space station without falling into space or the other riders.
Abyss
Location: Unknown
Riding across a plethora of cliffs over an endless pit of fog, this track will challenge all racers to use all skills necessary to complete this race. Racers will first come across two large turns over two large gaps, which they will need the grappling poles to get through. After spiraling downward, they will go across minor gaps, similar to that of Nebulous's hell part of the track. After going around and across the gaps again, racers will go through a winding path and across a ramp over the minor gaps, which will lead them to a 180 degree gap turn, with help from the nearby grapple pole. They will then race across the cracked cliffs and across the starting line.
Racers
There will be 24 racers across 8 teams. 19 racers from previous games return with 5 new racers.
Team | Number | Rider | Weight Class |
SFE | 13 | Wild Ride | Light |
SFE | 96 | Bomber | Heavy |
SFE | 7 | Dakota | Mid |
KZK | 3 | Technician | Mid |
KZK | 4 | Tetsujin | Mid |
KZK | 66 | Shirow | Heavy |
SET | 23 | Quick Jessie | Light |
SET | 2 | The Max | Mid |
SET | 14 | Li'l Dave | Light |
MCX | 11 | Angel | Light |
MCX | 55 | Barricade | Heavy |
MCX | 46 | Kaiser | Mid |
ESP | 9 | Irons | Mid |
ESP | 19 | Stone | Heavy |
ESP | 15 | Slick Jay | Mid |
IFN | 32 | Blade | Light |
IFN | 6 | Gunner | Mid |
IFN | 51 | Steele | Heavy |
VBA | 10 | Tsubasa | Light |
VBA | 36 | Phantom | Mid |
VBA | 40 | Spirit | Light |
BYT | 8 | Vampeera | Mid |
BYT | 94 | The Hun | Heavy |
BYT | 84 | Raven | Heavy |
0 | 00 | Enigma | Mid |
Profiles
Skyforge Exploration
Kari "Wild Ride" Kelley
Bike Model | Mass | Acceleration | Top Speed | Lift |
Firecracker | 2 | 9 | 2 | 7 |
Lawless | 3 | 7 | 4 | 7 |
Dayna "Bomber" Hogan
Bike Model | Mass | Acceleration | Top Speed | Lift |
Warhead | 10 | 1 | 10 | 1 |
Juggernaut | 10 | 2 | 9 | 2 |
Dakota Jade
Ever in an eternal battle with nature, Dakota Jade always know the method to survive when pushed to the razor's edge. She has the agility and cunning to throw other racers off of their game, all while zipping across pitfalls and cliffs at perilous speeds.
Bike Model | Mass | Acceleration | Top Speed | Lift |
Cliffhanger | 4 | 5 | 6 | 5 |
Orchid | 5 | 6 | 5 | 6 |
Kinzoku Systems
Otomo the Technician
Bike Model | Mass | Acceleration | Top Speed | Lift |
Cyborg | 5 | 7 | 4 | 5 |
Synthesis | 4 | 6 | 5 | 6 |
"Tetsujin" Tetsuo Hibara
Bike Model | Mass | Acceleration | Top Speed | Lift |
Hayase | 4 | 7 | 4 | 6 |
Arashi | 4 | 5 | 6 | 7 |
"Shirow" Shinobu Suzukaze
Bike Model | Mass | Acceleration | Top Speed | Lift |
Kuroi | 8 | 3 | 8 | 3 |
Kami | 8 | 2 | 9 | 4 |
Southern Epsilon Technology
"Quick Jessie" West
Jessie West has been a natural force in the circuit, keeping close to her mentor, Mark Corri, in the amount of podium finishes she has accumulated. With a new teammate (and rival) in Dave Katayama, she is sure her experience will still keep her at the top.
Bike Model | Mass | Acceleration | Top Speed | Lift |
Sharpshooter | 1 | 9 | 2 | 9 |
Grasshopper | 2 | 10 | 1 | 10 |
"The Max" Mark Corri
If you have the natural skill (and money), Mark Corri can teach you what it takes to hastily rise up in the ranks. With two proteges under his wing this year, the competition is fierce not only against other riders, but within the team itself.
Bike Model | Mass | Acceleration | Top Speed | Lift |
Max G mk IV | 5 | 6 | 5 | 4 |
Max G mk V | 5 | 8 | 3 | 4 |
"Li'l Dave" Katayama
Dave's unnatural reflexes, along with his vast fortunes, made him the top rookie during the last seasonal year. After being scouted and recruited by the longtime veteran, Mark Corri, he is sure to be relentless in his pursuit to be Jet Moto's best.
Bike Model | Mass | Acceleration | Top Speed | Lift |
Cloudwalker | 1 | 10 | 1 | 10 |
Skydiver | 1 | 8 | 3 | 9 |
Marceaux Industries
Angel Knight
Deception comes in many forms. A former British model, Angel Knight is used to being in the spotlight and having all eyes on her. But when you try and catch her eyes in your rear-view mirror, she's already gone and out of sight.
Bike Model | Mass | Acceleration | Top Speed | Lift |
Stunner | 2 | 8 | 3 | 9 |
Luminosity | 3 | 6 | 5 | 7 |
Lukas Kaiser
An amateur European champion, Kaiser now sets his sights on the professional circuit. Being a rookie, however, doesn't deter him from doing what he does best; knocking other riders off cliffs, drilling them into walls, and just plain overpowering other riders.
Bike Model | Mass | Acceleration | Top Speed | Lift |
Krieger | 6 | 5 | 6 | 5 |
Meister | 7 | 4 | 7 | 6 |
Jonathan "Barricade" Comacho
A true tough guy, Jonathan Comacho earned the nickname "Barricade" from his inventive defensive tactics, turning other riders' attacks back at them in full force. By the time you would creep up from behind him, you will be already on the ground.
Bike Model | Mass | Acceleration | Top Speed | Lift |
Shielder | 9 | 2 | 9 | 2 |
Guardian | 8 | 4 | 7 | 3 |
Esper Motorsports
Shane Irons
Bike Model | Mass | Acceleration | Top Speed | Lift |
Gunslinger | 6 | 4 | 7 | 5 |
Shotgun | 6 | 7 | 4 | 4 |
Wyatt Stone
Bike Model | Mass | Acceleration | Top Speed | Lift |
Buckeye | 7 | 3 | 8 | 4 |
Desperado | 8 | 5 | 6 | 3 |
"Slick Jay" Raynor
Bike Model | Mass | Acceleration | Top Speed | Lift |
Vigilante | 5 | 4 | 7 | 5 |
Maverick | 4 | 8 | 3 | 7 |
Inferno Technology
Jeanine "Blade" Fly
Bike Model | Mass | Acceleration | Top Speed | Lift |
Winger | 3 | 8 | 3 | 8 |
Bruiser | 2 | 7 | 4 | 7 |
Argus "Gunner" Jones
Bike Model | Mass | Acceleration | Top Speed | Lift |
Razorback | 5 | 5 | 6 | 6 |
Axel | 4 | 9 | 2 | 3 |
Vanessa Steele
Bike Model | Mass | Acceleration | Top Speed | Lift |
Supernova | 9 | 4 | 7 | 3 |
Minion | 8 | 1 | 10 | 3 |
Velstein Bay Aquatics
Tsubasa Suzukaze
Bike Model | Mass | Acceleration | Top Speed | Lift |
Shiroi | 1 | 9 | 2 | 10 |
Sakura | 3 | 8 | 3 | 7 |
Cody "Phantom" Wulfe
Bike Model | Mass | Acceleration | Top Speed | Lift |
Spectre | 5 | 5 | 6 | 4 |
Plasm | 6 | 3 | 8 | 5 |
Inola "Spirit" Reeds
Bike Model | Mass | Acceleration | Top Speed | Lift |
Lupine | 3 | 9 | 2 | 9 |
Tomahawk | 2 | 7 | 4 | 6 |
Big Yeti Motorsports
"Vampeera" Silver
Bike Model | Mass | Acceleration | Top Speed | Lift |
Umbra | 6 | 6 | 5 | 4 |
Empress | 7 | 2 | 9 | 3 |
Vladimir "The Hun" Yurou
Bike Model | Mass | Acceleration | Top Speed | Lift |
Molotov | 9 | 1 | 10 | 2 |
Goliath | 10 | 3 | 8 | 2 |
Evan "Raven" Miller
Bike Model | Mass | Acceleration | Top Speed | Lift |
Falcon | 9 | 3 | 8 | 3 |
Raptor | 8 | 2 | 9 | 3 |
Game Modes
Single Player
Season Mode
- There are four main seasons in Jet Moto 4 across the 20 original tracks in the game. The first three will consist of tracks of the same difficulty (e.g. Amateur season will consist of only green circle tracks, Intermediate season will consist of only blue square tracks, etc.), while the fourth (Master Season) will consist of all 20 tracks.
- Additional seasons will become available, spreading across all 40 tracks in the game. Example seasons will include all JM1 tracks, all JM2 tracks, all black diamond tracks, and of course, all tracks in the game.
- As players complete each season, additional content will be unlocked.
Main Seasons | Completion Rewards |
Amateur Season - Tropico - Stoneclaw Rapids - Sandquake - Corsa Antica - Midnight Caverns - Blackmarsh | - 250 Jet Points - Blue Square tracks unlocked: Waterworks, Predator, Tempest, Relentless, Deep Freeze, Abomination - Classic Green Circle tracks unlocked: Joyride, Blackwater Falls, Suicide Swamp, Slickrock Gorge, Meltdown, Aftershock - Intermediate Season unlocked - Amateur Classic Extra Season unlocked - Green Circle Uninterrupted Pin if player completes without restarting a race or leaving the season - Green Circle Ribbon if player finishes first in all races |
Intermediate Season - Waterworks - Predator - Tempest - Relentless - Deep Freeze - Abomination | - 500 Jet Points - Stunt Mode key rewarded - Black Diamond tracks unlocked: Aerophobia, Templo Rush, Undercitadel, Avalanche, Metallicide - Classic Blue Square tracks unlocked: Cliffdiver, Hammerhead, Cypress Run, Ice Crusher, Arctic Blast, Hot Shot, The Shaft - Professional Season unlocked - Intermediate Classic Extra Season unlocked - Blue Square Uninterrupted Pin if player completes without restarting a race or leaving the season - Blue Square Ribbon if player finishes first in all races |
Professional Season - Aerophobia - Templo Rush - Undercitadel - Avalanche - Metallicide | - 750 Jet Points - Rider Medal rewarded - Double Black Diamond tracks unlocked: Seraphis, Starshatter, Abyss - Classic Black Diamond tracks unlocked: Willpower, Snow Blind, Rollercide, Ka-Ma-Te, Mach Schnell - Master Season unlocked - Professional Classic Extra Season unlocked - Black Diamond Uninterrupted Pin if player completes without restarting a race or leaving the season - Black Diamond Ribbon if player finishes first in all races |
Master Season - Tropico - Stoneclaw Rapids - Sandquake - Corsa Antica - Midnight Caverns - Blackmarsh - Waterworks - Predator - Tempest - Relentless - Deep Freeze - Abomination - Aerophobia - Templo Rush - Undercitadel - Avalanche - Metallicide - Seraphis - Starshatter - Abyss | - 1000 Jet Points - Enigma unlocked - Masters Trophy rewarded - Classic Double Black Diamond tracks unlocked: Nightmare, Nebulous - Insane Difficulty unlocked - Insane Season unlocked - Master Classic Extra Season unlocked - Double Black Diamond Uninterrupted Pin if player completes without restarting a race or leaving the season - Double Black Diamond Ribbon if player finishes first in all races |
Extra Seasons | Completion Rewards |
Amateur Classic Season - Joyride - Blackwater Falls - Suicide Swamp - Slickrock Gorge - Meltdown - Aftershock | - 500 Jet Points |
Intermediate Classic Season - Cliffdiver - Hammerhead - Cypress Run - Ice Crusher - Arctic Blast - Hot Shot - The Shaft | - 1000 Jet Points |
Professional Classic Season - Willpower - Snow Blind - Rollercide - Ka-Ma-Te - Mach Schnell | - 1500 Jet Points |
Master Classic Season - Joyride - Cliffdiver - Hammerhead - Slickrock Gorge - Meltdown - Aftershock - Cypress Run - Blackwater Falls - Suicide Swamp - Arctic Blast - Hot Shot - The Shaft - Ice Crusher - Willpower - Snow Blind - Rollercide - Ka-Ma-Te - Mach Schnell - Nightmare - Nebulous | - 2000 Jet Points |
Jet Moto Complete Season |
- Joyride - Cliffdiver - Hammerhead - Slickrock Gorge - Meltdown - Aftershock - Tropico - Stoneclaw Rapids - Sandquake - Corsa Antica | - Midnight Caverns - Blackmarsh - Cypress Run - Blackwater Falls - Suicide Swamp - Arctic Blast - Hot Shot - The Shaft - Waterworks - Predator | - Tempest - Relentless - Deep Freeze - Abomination - Ice Crusher - Willpower - Snow Blind - Rollercide - Ka-Ma-Te - Mach Schnell | - Aerophobia - Templo Rush - Undercitadel - Avalanche - Metallicide - Nightmare - Nebulous - Seraphis - Starshatter - Abyss |
Completion Rewards |
Jet Points based on difficulty - Amateur: 1000 Jet Points - Intermediate: 2000 Jet Points - Professional: 3000 Jet Points - Master: 4000 Jet Points |
Circuit Mode
Circuit Challenges
Various circuits containing various tracks will test your skill. Each circuit contains a number of tracks on a specific difficulty with either championship, rally, or elimination rules. Complete these to earn various extras.
Jet Points will be rewarded for each completed circuit challenge based on circuit tier (AI difficulty) and number of tracks.
Circuit Tier | Circuit Type | Jet Points per track |
Amateur | Champoinship | 20 |
Rally | 30 | |
Elimination | 40 | |
Intermediate | Champoinship | 30 |
Rally | 40 | |
Elimination | 50 | |
Professional | Champoinship | 40 |
Rally | 50 | |
Elimination | 60 | |
Master | Champoinship | 50 |
Rally | 60 | |
Elimination | 70 |
Custom Circuit
Players can create custom circuits, containing as many tracks as they want in any order that they want.
Championship
- Racers compete for points based on how they place in a race. The racer with the most points at the end wins.
Rally
- Racers compete for the lowest overall time across all tracks in the circuit. Times across the tracks will add up to the racer's total. The racer with the lowest time after all the tracks wins.
Elimination
- Making a return, the elimination circuit will eliminate racers until only one remains. With a maximum of 10 tracks in this circuit, a minimum of one racer will be eliminated if he or she comes in last of the pack after a race. At the final track, three racers will race to determine the winner of the circuit.
Number of tracks | ||||||||||
1 | 12 | - | - | - | - | - | - | - | - | - |
2 | 12 | 3 | - | - | - | - | - | - | - | - |
3 | 12 | 7 | 3 | - | - | - | - | - | - | - |
4 | 12 | 8 | 5 | 3 | - | - | - | - | - | - |
5 | 12 | 9 | 7 | 5 | 3 | - | - | - | - | - |
6 | 12 | 9 | 7 | 5 | 4 | 3 | - | - | - | - |
7 | 12 | 10 | 8 | 6 | 5 | 4 | 3 | - | - | - |
8 | 12 | 10 | 8 | 7 | 6 | 5 | 4 | 3 | - | - |
9 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | - |
10 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
Single Track
- The player will race against all racers in a single track of their choice.
Practice Mode
- Players can practice on a track of their choice for as long as they want.
Multiplayer
Additional players on the same system can compete with each other with the same modes as the single player modes.
Online
- Players can combine to form teams and compete with other teams, or they can race online solo.
- In addition to the other modes available, there is an additional mode made specifically for online mode:
Team Championship
- Racers will compete for points to add to their team total. After a race, points will be distributed across racers, and then combined based on which team they are on. The team with the most points after the race or the circuit, will win.
- In addition, there will be a ranking system, with the player having a certain rank, based on how they perform in different races.
Tutorials
New players can go through the new tutorial system to learn the basics and the more advanced moves of the Jet Moto circuit.
Basics
- Turning/Sharp Turning/Rolling
- Turbo
- Grapple
- Leaning Back/Forward
- Air Turbo
- Basic Course Time Trial
Advanced Techniques
- Using Turbo to Get Back to Top Speed
- Turbo After Grapple
- Positioning Yourself for Landing
- Advanced Air Turbo
- Advanced Course Time Trial
Points Distribution
1st: 20 pts
2nd: 17 pts
3rd: 14 pts
4th: 12 pts
5th: 10 pts
6th: 8 pts
7th: 6 pts
8th: 5 pts
9th: 4 pts
10th: 3 pts
11th: 2 pts
12th: 1 pt
Winner's Circle
The winner's circle will be set up with the rider on a platform about a meter in height performing their victory pose like in the first JM. Also, spectators and reporters will surround the rider in celebration like in JM2.
Difficulties
The difficulties will be Amateur, Intermediate, Professional, Master, and Insane. All difficulties except Insane will be available for all modes except Season Mode. Insane difficulty can be unlocked by completing the Master Season in Season Mode.
Rewards
This feature will be found in the Trophy Room.
Rider Skin 1: 1000 JP
Rider Skin 2: 2000 JP (Available after buying Rider Skin 1)
Rider Skin 3: 4000 JP (Available after buying Rider Skin 2)
Alternate Costume: 8000 JP (Available after buying Rider Skin 3)
Alternate Rider Select Portrait 1: 1500 JP
Alternate Rider Select Portrait 2: 1500 JP
Alternate Rider Select Portrait 3: 1500 JP
These will be different images for the select screen from the rider's ending. Can be changed in the Trophy Room.
Alternate Victory Pose 1: 2500 JP
Alternate Victory Pose 2: 2500 JP
In-Game Modifications (Will not earn JP with these features turned on)
Unlimited Turbo: 5000 JP
Unlimited Grapple: 3500 JP
Wireframe Racing: 4000 JP
TV Cam: 4000 JP
Low Gravity Racing: 4000 JP
Achievements
Amateur Star: Place first overall in Amateur Season
Intermediate Action: Place first overall in Intermediate Season
Top Professional: Place first overall in Professional Season
Master of Tracks: Place first overall in Master Season
Doctor Insano: Place first overall in Insane Season
That is all I got for now. I will add in the other tracks as soon as I can come up with them, and I will add in additional ideas if I can come up with any. Again, these are just ideas, but if anyone just happens to make this into a full game, well, then good for them. ;D