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Post by OskyCMK on May 11, 2010 12:06:34 GMT -5
So, what strategies can you all share? What tricks you pull to get ahead in races?
1. One thing I do is when I'm near the end of a lap and I have plenty of turbo I floor it to the finish, unless it's a tight track and it's hard to do so.
2. You know the big first turn on Snow Blind before the first suicide turn? I like to ride it tight inside and with turbo. It gets you ahead really quick. There have been times I've overtaken the other racers so much so I'm running behind them but a lap ahead. That track is really easy to run unless you struggle with suicide turns.
3. Use your grapple on Rollercide, it will help you so much. The hills on it will send you flying unless you use your grapples. Don't forget to conserve your grapple wisely because there are times you will run out when your on a grapple. That's the only track I sometimes run out a grapple on. EDIT: Forgot to mention, don't be afraid to push it on the hills, you just have to grapple, point your bike down and it will make it under the checkpoint sign.
4. Slam brakes mid-air when going down steep hills like on Nightmare or Nebulous. It will actually make your bike go down faster. An odd thing in JM because hitting brakes shouldn't really do anything. Especially when going down the hills where you switch over to hell in Nebulous.
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Post by Nightbarrel on May 11, 2010 13:29:46 GMT -5
There are so many tips that I can give on specific tracks, that it's really hard to keep track of them @_@. So I'll discuss what I can remember. I'll edit this post when I have time to fill in info.
Slickrock Gorge
At the beginning with the small bumps, tap the brake as soon as you're about to reach the top of the hill. That way, you'll be on the ground quicker, and set off a quick turbo. On the 180 degree turn, use R1+R2 and the right turn to get through it quickly. Remember, start out a bit wide, then make the turn at the apex, just like with all racing games ^_^. At the large hill, same procedure from the small hills apply here, tapping the brake about a few feet from reaching the top, so that you wont be in the air for long. At the split, I prefer the right side, and using a bit of turbo on the other side of the square pits, which seem to put you on the ground after using it. In the tunnel, use a sharp left when making the left turn, and aim yourself to the middle of the exit and turbo out of it. After the waterfall, just take the inside on the first turn on the water, and then take the dirt turn on the second turn, which gives you a bit of a boost since the dirt has a bit more solid contact with the bike than the water. Use turbo when you hit the downstream water, and when you get to the cracked slickrock, go straight down the middle and boost whatever you have until you have a bit left. Then, use the last of the turbo as you make the final left turn.
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Post by Dark Ermac on Jun 4, 2010 23:12:05 GMT -5
Rollercide Shortcut/Strategy:
While climbing the second hill, boost and turn slightly to the left, barely grazing the top of the checkpoint on the way up. If done correctly, it will still count as hitting that checkpoint, and the high jump will allow you to land at the top of the spiral, skipping a small portion of the track.
When approaching the corkscrew, hug the left edge.
The Shaft Shortcut:
In the large open room following the full-pipe, head off to the left. At the ramp right before the next room, turn right and turbo. If done correctly, it's possible to skip the switchbacks and land right at the suicide turn.
Nebulous tip:
In Hell, the broken bridge part is a 2-way road. Stay to the right to avoid cpus.
Before entering the broken bridge, brake so that you land on the first platform, then go. It saves the trouble of falling between platforms.
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Post by OskyCMK on Jun 5, 2010 15:04:56 GMT -5
Funny thing about Nebulous. I had no idea the broken bridge was a two way until last week when I collided with another bike. I thought I was overlapping xD. I always knew the Hell part was one area but I had thought there was another bridge somewhere I couldn't see.
Oh I recently discovered that racing the corkscrew at Rollercide can be done so much more easier when in 1st person view. Practice enough like that and I believe even with 3rd person view it will be easy.
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Post by Dark Ermac on Jun 5, 2010 21:42:10 GMT -5
I didn't realize it was either, until I collided with someone.
Of course, then I realized that there was a piece of track above the track in front of me and...
As for Rollercide, It's okay to slow down for the corkscrew. Also, now that I think about it, it would be better to hug the outside edge of it, especially if using someone with bad handling, since otherwise they could crash head-on into the wall right at the apex.
Which reminds me of another small shortcut: At the quarter pipe turn, release the gas. Flying up and into the net takes a couple seconds longer.
In Mach Schnell, during the Stairway, it's possible to turbo off one of the first platforms and land right at the bottom instead of having to go out and to the right to follow the platforms.
Also, although I did it only in Jet Moto 1, it's possible to get some big air on Snow Blind's last jump if you hit the jump on the far right. There's a slight curve, so if you turbo into it you can fly through the air and land 3 spins/flips. In Jet Moto 2, it's harder to do due to the way collision detection works.
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Post by jackiebugz on Jul 19, 2010 17:00:08 GMT -5
I've been playing Jet Moto 2 since I was probably seven. So I know most of the tracks like the back of my hand. I learned the tracks so I kinda just remembered what was coming next before it happened. I got much better that way.
I only learned recently of nebulous being a two-way path. Icecrusher. That one took me forever to become skilled. You just have to remember how each piece of ice is and where to land. And how to manuever around the pieces of ice sticking out of the ground.
But yeah, most of my skill came from just playing it so much that I memorized the tracks. o3o
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Post by OskyCMK on Jul 20, 2010 17:21:42 GMT -5
Hi and welcome! Oh yeah Icecrusher is tough. Especially on JM1. You got to remember to keep your nose up and not to go too fast.
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Post by Deleted on Jul 20, 2010 21:45:25 GMT -5
In ice crusher I use a "weave" technique that seems to work pretty well, plus if your willing to risk it, the check point after the big drop (I think its this one.) You can cut that corner and still hit the checkpoint. At the up hill part boost abit then tap the break so you dont over shoot and hit the straight away and boost to the finish.
Bah. I'm not going to tell you all my secrets for Jet Moto 1.
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bear
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Post by bear on Aug 3, 2010 0:44:33 GMT -5
Oh jeez. Well it would take forever to post all the hints/tips for every single track. But I guess the most important thing is to keep your bike grounded anyway you can. Anytime you get airborne you lose speed. Other than that, conserve turbo by using it in quick spurts rather than long bursts. Also, try getting better at bike control (maneuvering the nose and using the L2 and R2 buttons and what not), this can save you from falling off the bike a lot and getting airborne. Anyway, those are just some general tips.
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Post by Deleted on Aug 3, 2010 1:20:15 GMT -5
The shaft is a particular one you want to be airborne in. The jump before the S turns if you aim it right you can skip all that and land right at the first suicide turn.
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bear
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Post by bear on Aug 3, 2010 11:53:37 GMT -5
Yea that's true. Mach Schnell is another one where getting lots of air can be good too. But for the most part you want to stay grounded. Little things like making sure you don't get air off the hill on Slickrock, the wreckage on Aftershock, the jumps on Meltdown or the hills on Rollercide can really improve your lap time.
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Post by OskyCMK on Aug 3, 2010 19:25:41 GMT -5
There was a trick I was doing on Nebulous at the Hell part that involved braking to keep from being in the air long. Like after every bridge I would brake to force the bike back to the ground. I only did this like twice. It's not easy because you might slow down too much or hit it wrong. I never really went and practiced it but I assure you it cuts a lot of time.
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bear
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Post by bear on Aug 3, 2010 20:18:06 GMT -5
Yeah, it might work just as well to just keep the nose down using up on the d pad. Actually I'll try to skip over a bridge section here n there simply by using turbo...probably easier to do with the heavier bikes. But, also for that track, in the 2nd area of hell, immediately after you cross the bridge, stay to the left edge of the track. This part isn't broken up like the right side and you'll be able to maintain more speed without using turbo. But once you get to the huge loop where you go upside down get back to the right and inside of the turn.
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Post by Dark Ermac on Aug 4, 2010 14:11:40 GMT -5
On Ka-Ma-Te, hug the left edge in the swamp. That turn is really wide and sharp, and it's possible to wander out and around and waste time.
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