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Post by Deleted on Feb 19, 2011 14:56:22 GMT -5
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Post by Nightbarrel on Feb 19, 2011 16:55:52 GMT -5
Hot damn, I certainly hope it'll be as awesome as I think it would be.
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Post by OskyCMK on Feb 19, 2011 19:55:05 GMT -5
Wow that was cool. Wish I had a PS3 and a job right now.
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Post by alexandre on Feb 21, 2011 22:59:58 GMT -5
Seconded about the PS3. I still haven't anted up for a 7th generation game system, but it'll be the PS3 when I eventually get one. Hah! Newest game I've purchased was Gran Turismo 4. That armored core 5 does look sweet though. I remember the demo for Armored Core 2. That was fun.
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Post by cieran19 on Mar 3, 2011 12:01:07 GMT -5
Unfortunately, I can't jump on the bandwagon despite being an Armored Core fan. The trailers for the last few games(included AC4) were very well done. However, the execution of the game never quite lived up to expectations. Also doesn't help that by design, AC missions have always been short and somewhat confined to a certain "zone" you couldn't escape from. Just when I'm wbout to get really into a mission....BAM! "Mission Accomplished!" I love AC...but still seems the flaws from the previous games that kept it from being a niche title will probably return. Not to say I won't buy it at some point....!
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Post by Deleted on Mar 3, 2011 13:55:07 GMT -5
A few details on Armored Core V in Famitsu this week:
When you start off, your team doesn't have any territory. As you acquire territory, you can customize it. As previously announced, this includes placing things like canons. Your customized territory is distributed to other teams who can try to invade it. In the event that someone on your team is logged in, they they can deal with the invaders.
For the invader side, it seems that there are multiple means of clearing.
You'll find over 500 customization parts. One example of a new part is "Recon," which can be used to search the area.
During combat, you can switch between battle mode and scan mode, the latter used for figuring out the abilities of your enemies.
As previously detailed, one member of your battle party serves as Operator. While not directly taking part in the battle, the Operator can view a special overhead view map that better gives an understanding of the current situation, and can give instructions to players via voice chat and markers.
Just a few bits of info I found interesting.
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Post by Deleted on Mar 8, 2011 14:38:59 GMT -5
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