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Post by Deleted on May 15, 2017 7:14:05 GMT -5
Twisted 2 and jet moto run off of near identical engines. Anything that applies to Twisted applies to Jet Moto.
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Post by Rexcor Jungmir #24 on Sept 10, 2017 20:20:04 GMT -5
This looks like an interesting turn... I could actually attempt to upload various ideas for tracks I've had over the years. And some new ones. It gives me an idea, in fact, for a track running half on the broken highway system from Hammerhead and Joyride, and half on the ocean. Heavy riders such as myself would be forced on the ocean because we can fight the waves and stay on level despite our lack of agility, while lighter riders take the high road (literally).
Sooooo many ideas just from this revelation. Even if it's been a few months, I'd love to see this come to fruition and we all offer map packs and new chances for different tournaments down the line!
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Post by Deleted on Mar 3, 2018 13:26:33 GMT -5
I fell into a happy accident today while messing about with Unreal Tournament. A funny fact is when you extract skins from UTX they are saved as PCX sound familiar? I found that Paint.Net with this plugin you can open the PCX files in JetMoto and just like I thought, these mostly handle menus and the such. Which means with custom skins and profiles you can make your own teams, mostly in looks only though.
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Post by Deleted on Mar 10, 2018 13:48:44 GMT -5
So when replacing the title screen with random images to see how simple it would be, ive been getting one weird thing. Images is covered in red when jet moto is booted up. I guess I'll have to play with it some more.
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