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Post by Rexcor Jungmir #24 on Sept 10, 2017 23:43:03 GMT -5
I've had this idea for a little while now. Not that I can do anything about it, but it's burned in my mind so much that I can't help but love it. Think of it: Online Multiplayer for up to 10 players across the 20 original tracks. Smooth textures and models. And proper full gamepad support, among other things. And the modding possibilities, I would hope. I know this isn't anything official or something that happened, but I like it so much. Strangely enough, I think it's possible, but would take a little while. Otherwise, we'd be stuck with just using ePSXe to play against one another here and there. Not a bad thing, but not as grand a scheme.
Feel free to post your thoughts below.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Sept 11, 2017 12:28:01 GMT -5
A PC port could be possible if someone figured out how to uncompile PS1 JM2 files and convert them to the PC version, we could get JM2's physics and controls into JM1 and import the tracks, but I doubt anyone here is qualified to do this considering no one's even tried.
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Post by acrinym on Apr 28, 2020 18:51:46 GMT -5
Well, actually.... I would be willing to work on this in Unreal engine. But... I need to learn it first. This would definitely be a good reason to do so.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Apr 29, 2020 8:31:46 GMT -5
Gonna need a lot of Willpower (pun intended) if you want to learn programming. I wish you all the luck though, I've been on and off learning programming myself and woo boi. Managed to learn C++, was pretty straightforward, but then all the other bullshit on top didn't even work or have documentation that was useful at any level, so I gave up on making my own game engine for now. Haven't looked at Unreal in years so it might be decent, although unpolished. If you ever get something going and need some materials for the art, you can hit me up tho, I've gotten pretty good at making both PS1 textures and PBR materials. Here are some examples of my work:
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BrandoTG
Amateur
"I Grew Gills And Survived The Houston Flood" - Viper
Posts: 41
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Post by BrandoTG on May 1, 2020 10:25:45 GMT -5
Imagine, a JM2 where turning autocentering off actually turns it off, so i can enjoy the jm2 track design with control over my bike instead of constantly having to fight it trying to auto roll pitch and even turn 90 degrees on its own. Especially noticeable on ice crusher. Imagine a jm2 where you either don't catch massive air or don't slow to a crawl when you do.
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Post by rollercide1234 on Jul 6, 2020 2:16:55 GMT -5
Agree with your comment about fighting the JM1 JM2 tracks. My experience with the controls in those 2 games has always been basically a bitch... strange that I find them to be so cool. 989 seemed smoothed a lot of that out annoying stuff on JM3 which was nice.
Ive had on original JM2 since 1996 so when until I stumbled on championship version I was like WTF is going on here!? 989 made a weird Frankenstein version out of SingleTrac’s original release. CV is pretty cool in its own way. Fun to haul ass on that classic wheel of 20 tracks with better graphics... however.. still fighting controls... haha
Thanks guys,
Rollercide / Bryan B
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Post by Rexcor Jungmir #24 on Mar 1, 2023 2:34:28 GMT -5
Coming back to this post I made is so bittersweet, knowing that this at one point in time existed. Azazel found an image inside the files for 2 that showed a control setup on PC. That's all the proof there was for a possible follow up on there, but that alone just... kills me.
Maybe someday...
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Post by Adonael on Mar 4, 2023 13:12:13 GMT -5
Thats the sad part about a lot of singletrac games. They often discussed PC ports but couldn't justify it due to poor sales of their original PC games.
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