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Post by Dark Ermac on Dec 25, 2013 15:21:12 GMT -5
Discuss the common sense of installing a highly dangerous racetrack in a densely-populated area here.
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Deleted
Deleted Member
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Post by Deleted on Dec 26, 2013 17:29:06 GMT -5
Hard track to stay on and has maybe the most noticeable clipping issues when going high speeds. Also the left side at the fork as a odd collision box so it makes it challenging to take that route.
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Post by Dark Ermac on Dec 31, 2013 12:31:15 GMT -5
This stage is a bit unique, in my opinion. It's the one claustrophobic stage in which a heavy bike is actually preferred to a light one. There's a slight indent on the left-hand wall of the left fork, so I always take the right side and loop around to the left. The teleporter on the first suicide turn is janked and makes you skip a checkpoint. The AI on this track is pretty hilarious, and sometimes I find a train of Motos flying slowly through walls on some invisible track.
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Deleted
Deleted Member
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Post by Deleted on Dec 31, 2013 12:36:42 GMT -5
The only time I've had the suicide turn miss a checkpoint is when I use the teleporter. The best way to do it is to follow the arrows on the suicide turn and boost and you'll land up top without using the Tele.
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Post by Dark Ermac on Dec 31, 2013 12:46:15 GMT -5
That's what I said. The teleporter skips the checkpoint. I always come in from the right and jump to the left ledge because it's easier to line up and I avoid the clipping problems the left fork usually has.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jan 1, 2014 21:33:32 GMT -5
This track is weird. Cool, but weird. It is fun to ride, but I find that putting easy parts with hard ones is weird. The teleporting-based design makes it really fun though. I always like to get into a teleporter and to end up in a place I didn't expect to be! It is a good one.
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