Post by Dark Ermac on Jan 2, 2015 1:44:41 GMT -5
I'm going to use this topic to talk about certain lines of text extracted from the hex, and what I think they pertain to.
//my comments look like this//
//character select text//
MAXX
BRAIN
MORT
BOMB
DANCE
HELL
C4
WILD
//this appears to be listed in order of the character select screen//
//options text//
STEREO
MONO
%s
ON
OFF
RANDOM
CUSTOM
THEATER
DEFAULT
DANCE
MAXX
MORT
//right away, you can see something peculiar: theater mode. obviously incomplete, due to having only 3 rider videos and some default.//
//error messages//
ERROR: %f
%s\%s
%s\inf
%s\COLL
//unknown//
GNRJ
LEVL
SHELL1
%s\BIKE
%s.STN
%s.BNM
\CHAR
//perhaps used for loading purposes?//
//GUI//
DEMO
00:00:0
\r1/3
%d
180 PTS
0:00:0
%d
%ld
\r%d/%d
\r1ST
\r2ND
\r3RD
\r%dTH
REPLAY
//it's particularly interesting to note that \r1/3 appears to be a fixed lap counter. likewise, the points display is fixed at 180. there are also 2 different timers for some reason. \r%d/%d is the actual lap counter used in races. the 4 lines after that are used for placings.//
//sound effect information//
\MOTO
%s.FX
fx
FX
geo
GEO
%s\%s
%s\%s\POW
brack
//I honestly have no idea what this does//
//terrain//
DIRT
WATER
WSPLASH
SNOW
THRUST
GRAPZAP
WAVE
MSAND
RSAND
PSAND
CRYSTAL
SPARKS
ZAP
ZSTAR
TURBO
FLASH
GRAVEL
SWATER
ELEC
DUST
AGUSHLD
//or alternatively, terrain effects?//
%s\%s
ENV
%s\%s
%s\%s
//some compiler message of some kind//
CD-ROM Generator for Windows 1.40
//license information built on 18/1/2000 at ~1:51 PM; current version of the game built 1/3/2000 at ~10:18 AM//
Wed Mar 01 10:17:56 2000
A
Standard
3
XA2
2048
PLAYSTATION
2000-1-18 13:51:11.0 36
PLAYSTATION
c:\licensea.dat
//executables//
\POSTGAME.EXE
P:\STUDIO\JETMOTO4\XABURN\POSTGAME.EXE
\GAME.EXE
P:\STUDIO\JETMOTO4\XABURN\GAME.EXE
//movies part 1//
\MOVIES
P:\STUDIO\JETMOTO4\XABURN\MOVIES
\MOVIES\989STUDI.STR
P:\STUDIO\JETMOTO4\XABURN\MOVIES\989STUDI.STR
\MOVIES\HELL06.STR
P:\STUDIO\JETMOTO4\XABURN\MOVIES\HELL06.STR
\MOVIES\JM4FLY04.STR
P:\STUDIO\JETMOTO4\XABURN\MOVIES\JM4FLY04.STR
\MOVIES\WINV03.STR
P:\STUDIO\JETMOTO4\XABURN\MOVIES\WINV03.STR
//contains 989 studios intro, hellbound bio, JM4 intro, WINV? why is hellbound's bio listed way up here?//
//another executable//
\PSX.EXE
P:\STUDIO\JETMOTO4\XABURN\PSX.EXE
\JETMOTO.CCS
P:\STUDIO\JETMOTO4\XABURN\JETMOTO.CCS
\GAME.FIL
P:\STUDIO\JETMOTO4\XABURN\GAME.FIL
\MUSIC.H
P:\STUDIO\JETMOTO4\XABURN\MUSIC.H
//why is there a .WAD wedged between the music files?//
\GAME.WAD
P:\STUDIO\JETMOTO4\XABURN\GAME.WAD
\MUSIC.XA
P:\STUDIO\JETMOTO4\XABURN\MUSIC.XA
\MUSIC.XH
P:\STUDIO\JETMOTO4\XABURN\MUSIC.XH
//movies part 2//
\MOVIES\BOMB07.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\BOMB07.STR
\MOVIES\C405.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\C405.STR
\MOVIES\DANC07.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\DANC07.STR
\MOVIES\MAX06.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\MAX06.STR
\MOVIES\MORT07.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\MORT07.STR
\MOVIES\WILD05.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\WILD05.STR
\MOVIES\BRAI07.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\BRAI07.STR
//bios for every character that isn't hellbound. this probably explains why his bio glitches up! bizarrely, they aren't listed in character select order. instead, they are alphabetical, except for braniac.//
END OF CD-ROM FORMAT INFORMATION
//base file paths//
P:\STUDIO\JETMOTO4\BURN
P:\STUDIO\JETMOTO4\XABURN
DIRECTORIES
data
data\bikes
data\bikes\maxx
data\bikes\maxx\OldPhys
data\bikes\dance\OldPhys
FILES
WAD FILE
P:\studio\jetmoto4\xaburn\game.wad
//bikes//
//error bike//
Wed Mar 01 07:49:22 2000
31981568
FILEDATA
P:\STUDIO\JETMOTO4\XABURN\data\bikes\error.out
//the maxx bike//
Wed Mar 01 07:46:12 2000
71
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike.geo
Wed Mar 01 07:46:12 2000
7296
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike.tim
Wed Mar 01 07:46:12 2000
12064
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\mototun.org
Wed Mar 01 07:46:12 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\moto.tun
Wed Mar 01 07:46:12 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\moto.bfx
Wed Mar 01 07:46:14 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike1.geo
Wed Mar 01 07:46:14 2000
4344
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike2.geo
Wed Mar 01 07:46:14 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike1.tim
Wed Mar 01 07:46:14 2000
4640
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike2.tim
Wed Mar 01 07:46:14 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\stunts.stn
Wed Mar 01 07:46:14 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\stunts.nms
Wed Mar 01 07:46:14 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\stunts.bnm
Wed Mar 01 07:46:14 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\shadow.tim
Wed Mar 01 07:46:14 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\OldPhys\moto.tun
//The Maxx has one extra file in comparison to the other characters: mototun.org//
//also note the files bike1 and bike2. this probably explains bikes loading with alternate textures.//
//dumb shader//
Wed Mar 01 07:46:14 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dumbshad.tim
//light bike//
Wed Mar 01 07:46:14 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\moto.tun
Wed Mar 01 07:46:14 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\shadow.tim
Wed Mar 01 07:46:14 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\stunts.stn
Wed Mar 01 07:46:14 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\stunts.nms
Wed Mar 01 07:46:14 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\stunts.bnm
//probably used as a test. it lacks bike.geo, bike.tim, and moto.bfx, which probably means its unplayable.//
//medium bike//
Wed Mar 01 07:46:14 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\moto.tun
Wed Mar 01 07:46:14 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\moto.bfx
Wed Mar 01 07:46:14 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\bike.tim
Wed Mar 01 07:46:14 2000
12832
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\bike.geo
Wed Mar 01 07:46:16 2000
7376
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\shadow.tim
Wed Mar 01 07:46:16 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\stunts.stn
Wed Mar 01 07:46:16 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\stunts.nms
Wed Mar 01 07:46:16 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\stunts.bnm
//this one, on the other hand, does have all the necessary files//
//dancer bike//
Wed Mar 01 07:46:16 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike.geo
Wed Mar 01 07:46:16 2000
6852
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike.tim
Wed Mar 01 07:46:16 2000
12832
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\shadow.tim
Wed Mar 01 07:46:16 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\moto.tun
Wed Mar 01 07:46:16 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\moto.bfx
Wed Mar 01 07:46:16 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike1.geo
Wed Mar 01 07:46:16 2000
5336
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike1.tim
Wed Mar 01 07:46:16 2000
4512
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike2.geo
Wed Mar 01 07:46:16 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike2.tim
Wed Mar 01 07:46:16 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\stunts.stn
Wed Mar 01 07:46:16 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\stunts.nms
Wed Mar 01 07:46:16 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\stunts.bnm
Wed Mar 01 07:46:16 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\OldPhys\moto.tun
//unlike the maxx, dancer (as well as all the other riders) does not have mototun.org//
//heavy bike//
Wed Mar 01 07:46:16 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\moto.tun
Wed Mar 01 07:46:16 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\shadow.tim
Wed Mar 01 07:46:18 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\stunts.stn
Wed Mar 01 07:46:18 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\stunts.nms
Wed Mar 01 07:46:18 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\stunts.bnm
//heavy bike is also missing moto.bfx, bike.geo, and bike.tim, similar to light bike//
//bomber bike//
Wed Mar 01 07:46:18 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\shadow.tim
Wed Mar 01 07:46:18 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike.tim
Wed Mar 01 07:46:18 2000
12448
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\moto.tun
Wed Mar 01 07:46:18 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\moto.bfx
Wed Mar 01 07:46:18 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike.geo
Wed Mar 01 07:46:18 2000
6816
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike1.geo
Wed Mar 01 07:46:18 2000
5112
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike1.tim
Wed Mar 01 07:46:18 2000
6000
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike2.geo
Wed Mar 01 07:46:18 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike2.tim
Wed Mar 01 07:46:18 2000
1744
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\stunts.stn
Wed Mar 01 07:46:18 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\stunts.nms
Wed Mar 01 07:46:18 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\stunts.bnm
Wed Mar 01 07:46:18 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\OldPhys\moto.tun
//wild ride bike//
Wed Mar 01 07:46:18 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\shadow.tim
Wed Mar 01 07:46:18 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike.tim
Wed Mar 01 07:46:18 2000
12832
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\moto.tun
Wed Mar 01 07:46:18 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\moto.bfx
Wed Mar 01 07:46:18 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike.geo
Wed Mar 01 07:46:18 2000
6852
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike1.geo
Wed Mar 01 07:46:20 2000
5336
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike1.tim
Wed Mar 01 07:46:20 2000
4512
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike2.geo
Wed Mar 01 07:46:20 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike2.tim
Wed Mar 01 07:46:20 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\stunts.stn
Wed Mar 01 07:46:20 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\stunts.nms
Wed Mar 01 07:46:20 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\stunts.bnm
Wed Mar 01 07:46:20 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\OldPhys\moto.tun
//c4 bike//
Wed Mar 01 07:46:20 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\shadow.tim
Wed Mar 01 07:46:20 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike.tim
Wed Mar 01 07:46:20 2000
12064
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\moto.tun
Wed Mar 01 07:46:20 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\moto.bfx
Wed Mar 01 07:46:20 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike.geo
Wed Mar 01 07:46:20 2000
7296
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike1.geo
Wed Mar 01 07:46:20 2000
4344
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike2.geo
Wed Mar 01 07:46:20 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike1.tim
Wed Mar 01 07:46:20 2000
4640
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike2.tim
Wed Mar 01 07:46:20 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\stunts.stn
Wed Mar 01 07:46:20 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\stunts.nms
Wed Mar 01 07:46:20 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\stunts.bnm
Wed Mar 01 07:46:22 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\OldPhys\moto.tun
//mortician bike//
Wed Mar 01 07:46:22 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\shadow.tim
Wed Mar 01 07:46:22 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike.tim
Wed Mar 01 07:46:22 2000
12448
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\moto.tun
Wed Mar 01 07:46:22 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\moto.bfx
Wed Mar 01 07:46:22 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike.geo
Wed Mar 01 07:46:22 2000
6816
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike1.geo
Wed Mar 01 07:46:22 2000
5112
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike1.tim
Wed Mar 01 07:46:22 2000
6000
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike2.geo
Wed Mar 01 07:46:22 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike2.tim
Wed Mar 01 07:46:22 2000
1744
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\stunts.stn
Wed Mar 01 07:46:22 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\stunts.nms
Wed Mar 01 07:46:22 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\stunts.bnm
Wed Mar 01 07:46:22 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\OldPhys\moto.tun
//brainiac bike//
Wed Mar 01 07:46:22 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\shadow.tim
Wed Mar 01 07:46:22 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike.tim
Wed Mar 01 07:46:22 2000
12064
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\moto.tun
Wed Mar 01 07:46:22 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\moto.bfx
Wed Mar 01 07:46:24 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike.geo
Wed Mar 01 07:46:24 2000
7296
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike1.geo
Wed Mar 01 07:46:24 2000
4344
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike1.tim
Wed Mar 01 07:46:24 2000
4640
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike2.geo
Wed Mar 01 07:46:24 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike2.tim
Wed Mar 01 07:46:24 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\stunts.stn
Wed Mar 01 07:46:24 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\stunts.nms
Wed Mar 01 07:46:24 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\stunts.bnm
Wed Mar 01 07:46:24 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\OldPhys\moto.tun
//assuming these files are listed in the order they were made, this would explain braniac being listed after all of the other characters in the video files instead of in proper alphabetical order. she was probably added some time after the other bio movies were implemented.//
//hellbound bike//
Wed Mar 01 07:46:24 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike.geo
Wed Mar 01 07:46:24 2000
6852
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike.tim
Wed Mar 01 07:46:24 2000
12832
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike1.geo
Wed Mar 01 07:46:24 2000
5336
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike1.tim
Wed Mar 01 07:46:24 2000
4512
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike2.geo
Wed Mar 01 07:46:24 2000
2972
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike2.tim
Wed Mar 01 07:46:24 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\moto.bfx
Wed Mar 01 07:46:24 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\moto.tun
Wed Mar 01 07:46:24 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\shadow.tim
Wed Mar 01 07:46:24 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\stunts.bnm
Wed Mar 01 07:46:24 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\stunts.nms
Wed Mar 01 07:46:24 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\stunts.stn
Wed Mar 01 07:46:26 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\OldPhys\moto.tun
//likewise, hellbound's video doesn't even appear in that list at all (appearing in the list of inaccessible videos instead), showing that he was added some time after brainiac//
//smiley bike//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\shadow.tim
Wed Mar 01 07:46:26 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\bike.tim
Wed Mar 01 07:46:26 2000
2848
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\moto.bfx
Wed Mar 01 07:46:26 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\moto.tun
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\bike.geo
Wed Mar 01 07:46:26 2000
7856
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\stunts.stn
Wed Mar 01 07:46:26 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\stunts.nms
Wed Mar 01 07:46:26 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\stunts.bnm
//the only hidden character that fully works. smiley doesn't have any bike variants and doesn't have an old physics file, indicating that he was added after the shift from 2125 (slo-mo) to 2124.//
//jays file//
Wed Mar 01 07:46:26 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\jays.tun
//I have no idea what this does, but it's not character related//
//paul file//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\paul.tun
//I have no idea what this does, but it's not character related//
//moto file//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\moto.tun
//A generic moto file of some kind//
//snyder bike//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\bike.geo
Wed Mar 01 07:46:26 2000
9000
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\bike.tim
Wed Mar 01 07:46:26 2000
10784
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\moto.bfx
Wed Mar 01 07:46:26 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\stunts.bnm
Wed Mar 01 07:46:26 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\stunts.stn
Wed Mar 01 07:46:26 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\stunts.nms
Wed Mar 01 07:46:26 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\moto.tun
//ah yes, the infamous snyder character. he's nearly intact, but doesn't have a shadow file. if I had to make a guess, this is the tron bike with the messed up shaders.//
//riders//
//maxx rider//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\anim.dsc
Wed Mar 01 07:46:28 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char.dsc
Wed Mar 01 07:46:28 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\anim.mnk
Wed Mar 01 07:46:28 2000
23116
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char.mnk
Wed Mar 01 07:46:28 2000
5048
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char.tim
Wed Mar 01 07:46:28 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\anim.nms
Wed Mar 01 07:46:28 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char1.dsc
Wed Mar 01 07:46:28 2000
2292
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char1.mnk
Wed Mar 01 07:46:28 2000
3660
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char1.tim
//much like the bike files, rider files also have alternate versions//
//generic animation files//
Wed Mar 01 07:46:28 2000
3616
P:\STUDIO\JETMOTO4\XABURN\data\chars\Anim\anim.dsc
Wed Mar 01 07:46:28 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\Anim\anim.mnk
Wed Mar 01 07:46:28 2000
22428
P:\STUDIO\JETMOTO4\XABURN\data\chars\Anim\anim.nms
//dancer rider//
Wed Mar 01 07:46:28 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\anim.dsc
Wed Mar 01 07:46:28 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char.dsc
Wed Mar 01 07:46:28 2000
2968
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\anim.mnk
Wed Mar 01 07:46:28 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char.mnk
Wed Mar 01 07:46:28 2000
5192
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char.tim
Wed Mar 01 07:46:28 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\anim.nms
Wed Mar 01 07:46:28 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char1.dsc
Wed Mar 01 07:46:28 2000
2340
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char1.mnk
Wed Mar 01 07:46:28 2000
3788
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char1.tim
//malec rider//
Wed Mar 01 07:46:28 2000
4128
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\anim.mnk
Wed Mar 01 07:46:30 2000
14540
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\anim.dsc
Wed Mar 01 07:46:30 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\char.dsc
Wed Mar 01 07:46:30 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\char.mnk
Wed Mar 01 07:46:30 2000
5152
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\char.tim
//who is this!? whoever it is, they have no rider variations, nor an anim.nms file. despite that, they should be fully playable based on this information, for reasons explained below.//
//bomber rider//
Wed Mar 01 07:46:30 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char.tim
Wed Mar 01 07:46:30 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\anim.mnk
Wed Mar 01 07:46:30 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char.dsc
Wed Mar 01 07:46:30 2000
2968
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char.mnk
Wed Mar 01 07:46:30 2000
5192
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\anim.dsc
Wed Mar 01 07:46:30 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char1.dsc
Wed Mar 01 07:46:30 2000
2340
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char1.mnk
Wed Mar 01 07:46:30 2000
3788
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char1.tim
//as you can see, bomber is also missing an anim.nms file, yet is still playable. thus, malec should likewise be playable.//
//wild ride rider//
Wed Mar 01 07:46:30 2000
4128
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char.tim
Wed Mar 01 07:46:30 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\anim.mnk
Wed Mar 01 07:46:30 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char.dsc
Wed Mar 01 07:46:30 2000
2968
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char.mnk
Wed Mar 01 07:46:30 2000
5192
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\anim.dsc
Wed Mar 01 07:46:30 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char1.dsc
Wed Mar 01 07:46:30 2000
2340
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char1.mnk
Wed Mar 01 07:46:32 2000
3788
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char1.tim
//as does wild ride//
//c4 rider//
Wed Mar 01 07:46:32 2000
4128
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char.tim
Wed Mar 01 07:46:32 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\anim.mnk
Wed Mar 01 07:46:32 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char.dsc
Wed Mar 01 07:46:32 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char.mnk
Wed Mar 01 07:46:32 2000
5048
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\anim.dsc
Wed Mar 01 07:46:32 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\anim.nms
Wed Mar 01 07:46:32 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char1.dsc
Wed Mar 01 07:46:32 2000
2292
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char1.mnk
Wed Mar 01 07:46:32 2000
3660
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char1.tim
//strangely enough, c4 does have his//
//old mortician rider//
Wed Mar 01 07:46:32 2000
3616
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\char.dsc
Wed Mar 01 07:46:32 2000
2872
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\anim.mnk
Wed Mar 01 07:46:32 2000
14028
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\anim.dsc
Wed Mar 01 07:46:32 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\char.mnk
Wed Mar 01 07:46:32 2000
4912
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\char.tim
//I think I just figured out what that mystery texture is used for, enigma! old mortician lacks the same files as malec, so he was probably reworked at the same time malec was cut.//
//mortician rider//
Wed Mar 01 07:46:32 2000
6688
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\anim.dsc
Wed Mar 01 07:46:34 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\anim.mnk
Wed Mar 01 07:46:34 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char.dsc
Wed Mar 01 07:46:34 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char.mnk
Wed Mar 01 07:46:34 2000
5048
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char.tim
Wed Mar 01 07:46:34 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\anim.nms
Wed Mar 01 07:46:34 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char1.dsc
Wed Mar 01 07:46:34 2000
2292
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char1.mnk
Wed Mar 01 07:46:34 2000
3660
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char1.tim
//brainiac rider//
Wed Mar 01 07:46:34 2000
3616
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\anim.mnk
Wed Mar 01 07:46:34 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\anim.dsc
Wed Mar 01 07:46:34 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char.dsc
Wed Mar 01 07:46:34 2000
2968
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char.mnk
Wed Mar 01 07:46:34 2000
5192
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char.tim
Wed Mar 01 07:46:34 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char1.dsc
Wed Mar 01 07:46:34 2000
2340
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char1.mnk
Wed Mar 01 07:46:34 2000
3788
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char1.tim
//yet another character missing that anim.mns file//
//hellbound rider//
Wed Mar 01 07:46:34 2000
4128
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char.tim
Wed Mar 01 07:46:34 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\anim.mnk
Wed Mar 01 07:46:34 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char.dsc
Wed Mar 01 07:46:34 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char.mnk
Wed Mar 01 07:46:34 2000
5048
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\anim.dsc
Wed Mar 01 07:46:34 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\anim.nms
Wed Mar 01 07:46:36 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char1.dsc
Wed Mar 01 07:46:36 2000
2292
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char1.mnk
Wed Mar 01 07:46:36 2000
3660
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char1.tim
//logo//
Wed Mar 01 07:46:36 2000
3616
P:\STUDIO\JETMOTO4\XABURN\data\chars\logos\logo0.tim
//minimum animation?//
Wed Mar 01 07:46:36 2000
1568
P:\STUDIO\JETMOTO4\XABURN\data\chars\minanim\anim.dsc
Wed Mar 01 07:46:36 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\minanim\anim.mnk
//smiley rider//
Wed Mar 01 07:46:36 2000
476
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\char.mnk
Wed Mar 01 07:46:36 2000
124
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\anim.mnk
Wed Mar 01 07:46:36 2000
17884
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\char.dsc
Wed Mar 01 07:46:36 2000
772
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\anim.dsc
Wed Mar 01 07:46:36 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\char.tim
Wed Mar 01 07:46:36 2000
608
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\vssver.scc
Wed Mar 01 07:46:36 2000
112
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\anim.nms
//bizarrely enough, smiley has his own rider file, despite being just a ball. he also has a file that no one else has: vssver.scc. he has no rider variations.//
//note the lack of snyder here. it's possible that malec is the snyder rider, or (more likely) the snyder rider just wasn't finished in time.//
//effects//
//damaged shield effect//
Wed Mar 01 07:46:36 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\fx\damshld.geo
//flare effect//
Wed Mar 01 07:46:36 2000
5152
P:\STUDIO\JETMOTO4\XABURN\data\fx\flare.bin
//grapple effects//
Wed Mar 01 07:46:36 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\grap.fx
Wed Mar 01 07:46:36 2000
412
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapple.bin
//it's interesting that the sound file is named differently from the object file//
//grapple ring effects//
Wed Mar 01 07:46:36 2000
288
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapring.bin
Wed Mar 01 07:46:38 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapring.fx
//grapple zap effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapzap.bin
Wed Mar 01 07:46:38 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapzap.fx
//wave effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\wave.bin
Wed Mar 01 07:46:38 2000
1100
P:\STUDIO\JETMOTO4\XABURN\data\fx\wave.fx
//vssver?//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\vssver.scc
//probably related to smiley somehow?//
//water surf effect//
Wed Mar 01 07:46:38 2000
208
P:\STUDIO\JETMOTO4\XABURN\data\fx\watsurf.bin
//bike effects//
//water shield effects//
Wed Mar 01 07:46:38 2000
8268
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\agushld.bin
Wed Mar 01 07:46:38 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\agushld.fx
//some kind of powerup?//
//dirt effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\dirt.bin
Wed Mar 01 07:46:38 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\dirt.fx
//heavy turbo effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\hvyturbo.bin
Wed Mar 01 07:46:38 2000
4732
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\hvyturbo.fx
//as opposed to light turbo or medium turbo...//
//snow effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\snow.bin
Wed Mar 01 07:46:38 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\snow.fx
//thruster effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\thrust.bin
Wed Mar 01 07:46:40 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\thrust.fx
//turbo effects//
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\turbo.bin
Wed Mar 01 07:46:40 2000
9460
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\turbo.fx
//perhaps heavy turbo was meant for a powerup?//
//water effects//
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\water.bin
Wed Mar 01 07:46:40 2000
6364
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\water.fx
//zap effects//
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\zap.bin
Wed Mar 01 07:46:40 2000
6364
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\zap.fx
//vssver effect//
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\vssver.scc
//there it is again//
//zstar effects//
Wed Mar 01 07:46:40 2000
288
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\zstar.fx
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\zstar.bin
//sand effects//
Wed Mar 01 07:46:40 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\rsand.fx
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\rsand.bin
Wed Mar 01 07:46:40 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\msand.fx
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\msand.bin
Wed Mar 01 07:46:40 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\bsand.fx
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\bsand.bin
//three different variations of sand//
//crystal effects//
Wed Mar 01 07:46:40 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\crystal.bin
Wed Mar 01 07:46:42 2000
1756
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\crystal.fx
//spark effects//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\sparks0.fx
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\sparks.fx
//huh. no graphics, but 2 sound files?//
//mud effects//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\mud.fx
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\mud.bin
//gravel effects//
Wed Mar 01 07:46:42 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\gravel.fx
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\gravel.bin
//saltwater effects//
Wed Mar 01 07:46:42 2000
1756
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\swater.bin
Wed Mar 01 07:46:42 2000
6364
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\swater.fx
//electricity effects//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\elec.fx
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\elec.bin
//more sand effects//
Wed Mar 01 07:46:42 2000
6364
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\psand.bin
Wed Mar 01 07:46:42 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\psand.fx
//flash sound//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\flash.fx
//spark object//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\sparks0.bin
//oh, here it is!//
//flash object//
Wed Mar 01 07:46:42 2000
1756
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\flash.bin
//other spark object//
Wed Mar 01 07:46:42 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\sparks.bin
//why are they listed way down here?//
//water splash effects//
Wed Mar 01 07:46:42 2000
596
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\wsplash.fx
Wed Mar 01 07:46:44 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\wsplash.bin
//dust effects//
Wed Mar 01 07:46:44 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\dust.bin
Wed Mar 01 07:46:44 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\dust.fx
//powerups//
//brack powerup?//
Wed Mar 01 07:46:44 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack0.geo
Wed Mar 01 07:46:44 2000
992
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack0.tim
Wed Mar 01 07:46:44 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack1.geo
Wed Mar 01 07:46:44 2000
992
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack2.geo
Wed Mar 01 07:46:44 2000
432
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack3.geo
//whatever it is, there's 3 variations of it//
//damper powerup//
Wed Mar 01 07:46:44 2000
432
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\damper.geo
Wed Mar 01 07:46:44 2000
556
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\damper.tim
//another scrapped powerup//
//dshield powerup//
Wed Mar 01 07:46:44 2000
1568
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\dshield.geo
Wed Mar 01 07:46:44 2000
1412
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\dshield.tim
//it seems that offensive weapons were considered. why else would there be a shield?//
//grapple powerups//
Wed Mar 01 07:46:44 2000
1568
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapplee.bin
Wed Mar 01 07:46:44 2000
2924
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapplee.fx
Wed Mar 01 07:46:44 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapplep.bin
Wed Mar 01 07:46:44 2000
2924
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapplep.fx
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapples.bin
Wed Mar 01 07:46:46 2000
2924
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapples.fx
//only one of these is used. what do the other two do?//
//max acceleration powerup//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\maxaccel.bin
Wed Mar 01 07:46:46 2000
3508
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\maxaccel.fx
//finally, a used powerup//
//max velocity powerup//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\maxspeed.bin
Wed Mar 01 07:46:46 2000
3508
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\maxspeed.fx
//pshield powerup//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\pshield.geo
Wed Mar 01 07:46:46 2000
1188
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\pshield.tim
//another unused shield powerup//
//repair powerup//
Wed Mar 01 07:46:46 2000
1568
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\repair.bin
Wed Mar 01 07:46:46 2000
2924
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\repair.fx
//yep, it seems that the bikes were once going to have health. why there is no info on offensive powerups is beyond me.//
//turbo powerups//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\turboe.bin
Wed Mar 01 07:46:46 2000
3508
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\turboe.fx
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\turbop.bin
Wed Mar 01 07:46:46 2000
3508
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\turbop.fx
//one of these is turbo replenish, the other is hyperspeed//
//vgate powerup//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\vgate.bin
Wed Mar 01 07:46:46 2000
9460
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\vgate.fx
//some kind of teleportation maybe?//
//sandsurf object//
Wed Mar 01 07:46:48 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\sandsurf.bin
//effect error//
Wed Mar 01 07:46:48 2000
8268
P:\STUDIO\JETMOTO4\XABURN\data\fx\error.out
//data files//
Wed Mar 01 07:46:48 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\data.rst
Wed Mar 01 07:46:48 2000
212
P:\STUDIO\JETMOTO4\XABURN\data\fx\data0.rst
Wed Mar 01 07:46:48 2000
172
P:\STUDIO\JETMOTO4\XABURN\data\fx\data1.rst
Wed Mar 01 07:46:48 2000
172
P:\STUDIO\JETMOTO4\XABURN\data\fx\data2.rst
Wed Mar 01 07:46:48 2000
172
P:\STUDIO\JETMOTO4\XABURN\data\fx\data3.rst
//dummy file//
Wed Mar 01 07:46:48 2000
172
P:\STUDIO\JETMOTO4\XABURN\data\dummy.txt
//my comments look like this//
//character select text//
MAXX
BRAIN
MORT
BOMB
DANCE
HELL
C4
WILD
//this appears to be listed in order of the character select screen//
//options text//
STEREO
MONO
%s
ON
OFF
RANDOM
CUSTOM
THEATER
DEFAULT
DANCE
MAXX
MORT
//right away, you can see something peculiar: theater mode. obviously incomplete, due to having only 3 rider videos and some default.//
//error messages//
ERROR: %f
%s\%s
%s\inf
%s\COLL
//unknown//
GNRJ
LEVL
SHELL1
%s\BIKE
%s.STN
%s.BNM
\CHAR
//perhaps used for loading purposes?//
//GUI//
DEMO
00:00:0
\r1/3
%d
180 PTS
0:00:0
%d
%ld
\r%d/%d
\r1ST
\r2ND
\r3RD
\r%dTH
REPLAY
//it's particularly interesting to note that \r1/3 appears to be a fixed lap counter. likewise, the points display is fixed at 180. there are also 2 different timers for some reason. \r%d/%d is the actual lap counter used in races. the 4 lines after that are used for placings.//
//sound effect information//
\MOTO
%s.FX
fx
FX
geo
GEO
%s\%s
%s\%s\POW
brack
//I honestly have no idea what this does//
//terrain//
DIRT
WATER
WSPLASH
SNOW
THRUST
GRAPZAP
WAVE
MSAND
RSAND
PSAND
CRYSTAL
SPARKS
ZAP
ZSTAR
TURBO
FLASH
GRAVEL
SWATER
ELEC
DUST
AGUSHLD
//or alternatively, terrain effects?//
%s\%s
ENV
%s\%s
%s\%s
//some compiler message of some kind//
CD-ROM Generator for Windows 1.40
//license information built on 18/1/2000 at ~1:51 PM; current version of the game built 1/3/2000 at ~10:18 AM//
Wed Mar 01 10:17:56 2000
A
Standard
3
XA2
2048
PLAYSTATION
2000-1-18 13:51:11.0 36
PLAYSTATION
c:\licensea.dat
//executables//
\POSTGAME.EXE
P:\STUDIO\JETMOTO4\XABURN\POSTGAME.EXE
\GAME.EXE
P:\STUDIO\JETMOTO4\XABURN\GAME.EXE
//movies part 1//
\MOVIES
P:\STUDIO\JETMOTO4\XABURN\MOVIES
\MOVIES\989STUDI.STR
P:\STUDIO\JETMOTO4\XABURN\MOVIES\989STUDI.STR
\MOVIES\HELL06.STR
P:\STUDIO\JETMOTO4\XABURN\MOVIES\HELL06.STR
\MOVIES\JM4FLY04.STR
P:\STUDIO\JETMOTO4\XABURN\MOVIES\JM4FLY04.STR
\MOVIES\WINV03.STR
P:\STUDIO\JETMOTO4\XABURN\MOVIES\WINV03.STR
//contains 989 studios intro, hellbound bio, JM4 intro, WINV? why is hellbound's bio listed way up here?//
//another executable//
\PSX.EXE
P:\STUDIO\JETMOTO4\XABURN\PSX.EXE
\JETMOTO.CCS
P:\STUDIO\JETMOTO4\XABURN\JETMOTO.CCS
\GAME.FIL
P:\STUDIO\JETMOTO4\XABURN\GAME.FIL
\MUSIC.H
P:\STUDIO\JETMOTO4\XABURN\MUSIC.H
//why is there a .WAD wedged between the music files?//
\GAME.WAD
P:\STUDIO\JETMOTO4\XABURN\GAME.WAD
\MUSIC.XA
P:\STUDIO\JETMOTO4\XABURN\MUSIC.XA
\MUSIC.XH
P:\STUDIO\JETMOTO4\XABURN\MUSIC.XH
//movies part 2//
\MOVIES\BOMB07.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\BOMB07.STR
\MOVIES\C405.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\C405.STR
\MOVIES\DANC07.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\DANC07.STR
\MOVIES\MAX06.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\MAX06.STR
\MOVIES\MORT07.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\MORT07.STR
\MOVIES\WILD05.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\WILD05.STR
\MOVIES\BRAI07.STR
P:\STUDIO\JETMOTO4\BURN\MOVIES\BRAI07.STR
//bios for every character that isn't hellbound. this probably explains why his bio glitches up! bizarrely, they aren't listed in character select order. instead, they are alphabetical, except for braniac.//
END OF CD-ROM FORMAT INFORMATION
//base file paths//
P:\STUDIO\JETMOTO4\BURN
P:\STUDIO\JETMOTO4\XABURN
DIRECTORIES
data
data\bikes
data\bikes\maxx
data\bikes\maxx\OldPhys
data\bikes\dance\OldPhys
FILES
WAD FILE
P:\studio\jetmoto4\xaburn\game.wad
//bikes//
//error bike//
Wed Mar 01 07:49:22 2000
31981568
FILEDATA
P:\STUDIO\JETMOTO4\XABURN\data\bikes\error.out
//the maxx bike//
Wed Mar 01 07:46:12 2000
71
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike.geo
Wed Mar 01 07:46:12 2000
7296
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike.tim
Wed Mar 01 07:46:12 2000
12064
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\mototun.org
Wed Mar 01 07:46:12 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\moto.tun
Wed Mar 01 07:46:12 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\moto.bfx
Wed Mar 01 07:46:14 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike1.geo
Wed Mar 01 07:46:14 2000
4344
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike2.geo
Wed Mar 01 07:46:14 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike1.tim
Wed Mar 01 07:46:14 2000
4640
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\bike2.tim
Wed Mar 01 07:46:14 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\stunts.stn
Wed Mar 01 07:46:14 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\stunts.nms
Wed Mar 01 07:46:14 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\stunts.bnm
Wed Mar 01 07:46:14 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\shadow.tim
Wed Mar 01 07:46:14 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\maxx\OldPhys\moto.tun
//The Maxx has one extra file in comparison to the other characters: mototun.org//
//also note the files bike1 and bike2. this probably explains bikes loading with alternate textures.//
//dumb shader//
Wed Mar 01 07:46:14 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dumbshad.tim
//light bike//
Wed Mar 01 07:46:14 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\moto.tun
Wed Mar 01 07:46:14 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\shadow.tim
Wed Mar 01 07:46:14 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\stunts.stn
Wed Mar 01 07:46:14 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\stunts.nms
Wed Mar 01 07:46:14 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\lightc\stunts.bnm
//probably used as a test. it lacks bike.geo, bike.tim, and moto.bfx, which probably means its unplayable.//
//medium bike//
Wed Mar 01 07:46:14 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\moto.tun
Wed Mar 01 07:46:14 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\moto.bfx
Wed Mar 01 07:46:14 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\bike.tim
Wed Mar 01 07:46:14 2000
12832
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\bike.geo
Wed Mar 01 07:46:16 2000
7376
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\shadow.tim
Wed Mar 01 07:46:16 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\stunts.stn
Wed Mar 01 07:46:16 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\stunts.nms
Wed Mar 01 07:46:16 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mediumc\stunts.bnm
//this one, on the other hand, does have all the necessary files//
//dancer bike//
Wed Mar 01 07:46:16 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike.geo
Wed Mar 01 07:46:16 2000
6852
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike.tim
Wed Mar 01 07:46:16 2000
12832
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\shadow.tim
Wed Mar 01 07:46:16 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\moto.tun
Wed Mar 01 07:46:16 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\moto.bfx
Wed Mar 01 07:46:16 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike1.geo
Wed Mar 01 07:46:16 2000
5336
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike1.tim
Wed Mar 01 07:46:16 2000
4512
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike2.geo
Wed Mar 01 07:46:16 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\bike2.tim
Wed Mar 01 07:46:16 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\stunts.stn
Wed Mar 01 07:46:16 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\stunts.nms
Wed Mar 01 07:46:16 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\stunts.bnm
Wed Mar 01 07:46:16 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\dance\OldPhys\moto.tun
//unlike the maxx, dancer (as well as all the other riders) does not have mototun.org//
//heavy bike//
Wed Mar 01 07:46:16 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\moto.tun
Wed Mar 01 07:46:16 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\shadow.tim
Wed Mar 01 07:46:18 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\stunts.stn
Wed Mar 01 07:46:18 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\stunts.nms
Wed Mar 01 07:46:18 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\heavyc\stunts.bnm
//heavy bike is also missing moto.bfx, bike.geo, and bike.tim, similar to light bike//
//bomber bike//
Wed Mar 01 07:46:18 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\shadow.tim
Wed Mar 01 07:46:18 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike.tim
Wed Mar 01 07:46:18 2000
12448
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\moto.tun
Wed Mar 01 07:46:18 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\moto.bfx
Wed Mar 01 07:46:18 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike.geo
Wed Mar 01 07:46:18 2000
6816
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike1.geo
Wed Mar 01 07:46:18 2000
5112
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike1.tim
Wed Mar 01 07:46:18 2000
6000
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike2.geo
Wed Mar 01 07:46:18 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\bike2.tim
Wed Mar 01 07:46:18 2000
1744
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\stunts.stn
Wed Mar 01 07:46:18 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\stunts.nms
Wed Mar 01 07:46:18 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\stunts.bnm
Wed Mar 01 07:46:18 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\bomb\OldPhys\moto.tun
//wild ride bike//
Wed Mar 01 07:46:18 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\shadow.tim
Wed Mar 01 07:46:18 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike.tim
Wed Mar 01 07:46:18 2000
12832
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\moto.tun
Wed Mar 01 07:46:18 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\moto.bfx
Wed Mar 01 07:46:18 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike.geo
Wed Mar 01 07:46:18 2000
6852
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike1.geo
Wed Mar 01 07:46:20 2000
5336
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike1.tim
Wed Mar 01 07:46:20 2000
4512
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike2.geo
Wed Mar 01 07:46:20 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\bike2.tim
Wed Mar 01 07:46:20 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\stunts.stn
Wed Mar 01 07:46:20 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\stunts.nms
Wed Mar 01 07:46:20 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\stunts.bnm
Wed Mar 01 07:46:20 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\wild\OldPhys\moto.tun
//c4 bike//
Wed Mar 01 07:46:20 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\shadow.tim
Wed Mar 01 07:46:20 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike.tim
Wed Mar 01 07:46:20 2000
12064
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\moto.tun
Wed Mar 01 07:46:20 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\moto.bfx
Wed Mar 01 07:46:20 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike.geo
Wed Mar 01 07:46:20 2000
7296
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike1.geo
Wed Mar 01 07:46:20 2000
4344
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike2.geo
Wed Mar 01 07:46:20 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike1.tim
Wed Mar 01 07:46:20 2000
4640
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\bike2.tim
Wed Mar 01 07:46:20 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\stunts.stn
Wed Mar 01 07:46:20 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\stunts.nms
Wed Mar 01 07:46:20 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\stunts.bnm
Wed Mar 01 07:46:22 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\c4\OldPhys\moto.tun
//mortician bike//
Wed Mar 01 07:46:22 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\shadow.tim
Wed Mar 01 07:46:22 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike.tim
Wed Mar 01 07:46:22 2000
12448
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\moto.tun
Wed Mar 01 07:46:22 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\moto.bfx
Wed Mar 01 07:46:22 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike.geo
Wed Mar 01 07:46:22 2000
6816
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike1.geo
Wed Mar 01 07:46:22 2000
5112
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike1.tim
Wed Mar 01 07:46:22 2000
6000
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike2.geo
Wed Mar 01 07:46:22 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\bike2.tim
Wed Mar 01 07:46:22 2000
1744
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\stunts.stn
Wed Mar 01 07:46:22 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\stunts.nms
Wed Mar 01 07:46:22 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\stunts.bnm
Wed Mar 01 07:46:22 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\mort\OldPhys\moto.tun
//brainiac bike//
Wed Mar 01 07:46:22 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\shadow.tim
Wed Mar 01 07:46:22 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike.tim
Wed Mar 01 07:46:22 2000
12064
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\moto.tun
Wed Mar 01 07:46:22 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\moto.bfx
Wed Mar 01 07:46:24 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike.geo
Wed Mar 01 07:46:24 2000
7296
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike1.geo
Wed Mar 01 07:46:24 2000
4344
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike1.tim
Wed Mar 01 07:46:24 2000
4640
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike2.geo
Wed Mar 01 07:46:24 2000
2984
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\bike2.tim
Wed Mar 01 07:46:24 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\stunts.stn
Wed Mar 01 07:46:24 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\stunts.nms
Wed Mar 01 07:46:24 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\stunts.bnm
Wed Mar 01 07:46:24 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\brain\OldPhys\moto.tun
//assuming these files are listed in the order they were made, this would explain braniac being listed after all of the other characters in the video files instead of in proper alphabetical order. she was probably added some time after the other bio movies were implemented.//
//hellbound bike//
Wed Mar 01 07:46:24 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike.geo
Wed Mar 01 07:46:24 2000
6852
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike.tim
Wed Mar 01 07:46:24 2000
12832
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike1.geo
Wed Mar 01 07:46:24 2000
5336
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike1.tim
Wed Mar 01 07:46:24 2000
4512
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike2.geo
Wed Mar 01 07:46:24 2000
2972
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\bike2.tim
Wed Mar 01 07:46:24 2000
2080
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\moto.bfx
Wed Mar 01 07:46:24 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\moto.tun
Wed Mar 01 07:46:24 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\shadow.tim
Wed Mar 01 07:46:24 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\stunts.bnm
Wed Mar 01 07:46:24 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\stunts.nms
Wed Mar 01 07:46:24 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\stunts.stn
Wed Mar 01 07:46:26 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\hell\OldPhys\moto.tun
//likewise, hellbound's video doesn't even appear in that list at all (appearing in the list of inaccessible videos instead), showing that he was added some time after brainiac//
//smiley bike//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\shadow.tim
Wed Mar 01 07:46:26 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\bike.tim
Wed Mar 01 07:46:26 2000
2848
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\moto.bfx
Wed Mar 01 07:46:26 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\moto.tun
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\bike.geo
Wed Mar 01 07:46:26 2000
7856
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\stunts.stn
Wed Mar 01 07:46:26 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\stunts.nms
Wed Mar 01 07:46:26 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\smiley\stunts.bnm
//the only hidden character that fully works. smiley doesn't have any bike variants and doesn't have an old physics file, indicating that he was added after the shift from 2125 (slo-mo) to 2124.//
//jays file//
Wed Mar 01 07:46:26 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\jays.tun
//I have no idea what this does, but it's not character related//
//paul file//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\paul.tun
//I have no idea what this does, but it's not character related//
//moto file//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\moto.tun
//A generic moto file of some kind//
//snyder bike//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\bike.geo
Wed Mar 01 07:46:26 2000
9000
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\bike.tim
Wed Mar 01 07:46:26 2000
10784
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\moto.bfx
Wed Mar 01 07:46:26 2000
20
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\stunts.bnm
Wed Mar 01 07:46:26 2000
141
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\stunts.stn
Wed Mar 01 07:46:26 2000
858
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\stunts.nms
Wed Mar 01 07:46:26 2000
346
P:\STUDIO\JETMOTO4\XABURN\data\bikes\snyder\moto.tun
//ah yes, the infamous snyder character. he's nearly intact, but doesn't have a shadow file. if I had to make a guess, this is the tron bike with the messed up shaders.//
//riders//
//maxx rider//
Wed Mar 01 07:46:26 2000
240
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\anim.dsc
Wed Mar 01 07:46:28 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char.dsc
Wed Mar 01 07:46:28 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\anim.mnk
Wed Mar 01 07:46:28 2000
23116
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char.mnk
Wed Mar 01 07:46:28 2000
5048
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char.tim
Wed Mar 01 07:46:28 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\anim.nms
Wed Mar 01 07:46:28 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char1.dsc
Wed Mar 01 07:46:28 2000
2292
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char1.mnk
Wed Mar 01 07:46:28 2000
3660
P:\STUDIO\JETMOTO4\XABURN\data\chars\maxx\char1.tim
//much like the bike files, rider files also have alternate versions//
//generic animation files//
Wed Mar 01 07:46:28 2000
3616
P:\STUDIO\JETMOTO4\XABURN\data\chars\Anim\anim.dsc
Wed Mar 01 07:46:28 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\Anim\anim.mnk
Wed Mar 01 07:46:28 2000
22428
P:\STUDIO\JETMOTO4\XABURN\data\chars\Anim\anim.nms
//dancer rider//
Wed Mar 01 07:46:28 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\anim.dsc
Wed Mar 01 07:46:28 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char.dsc
Wed Mar 01 07:46:28 2000
2968
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\anim.mnk
Wed Mar 01 07:46:28 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char.mnk
Wed Mar 01 07:46:28 2000
5192
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char.tim
Wed Mar 01 07:46:28 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\anim.nms
Wed Mar 01 07:46:28 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char1.dsc
Wed Mar 01 07:46:28 2000
2340
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char1.mnk
Wed Mar 01 07:46:28 2000
3788
P:\STUDIO\JETMOTO4\XABURN\data\chars\dance\char1.tim
//malec rider//
Wed Mar 01 07:46:28 2000
4128
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\anim.mnk
Wed Mar 01 07:46:30 2000
14540
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\anim.dsc
Wed Mar 01 07:46:30 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\char.dsc
Wed Mar 01 07:46:30 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\char.mnk
Wed Mar 01 07:46:30 2000
5152
P:\STUDIO\JETMOTO4\XABURN\data\chars\malec\char.tim
//who is this!? whoever it is, they have no rider variations, nor an anim.nms file. despite that, they should be fully playable based on this information, for reasons explained below.//
//bomber rider//
Wed Mar 01 07:46:30 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char.tim
Wed Mar 01 07:46:30 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\anim.mnk
Wed Mar 01 07:46:30 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char.dsc
Wed Mar 01 07:46:30 2000
2968
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char.mnk
Wed Mar 01 07:46:30 2000
5192
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\anim.dsc
Wed Mar 01 07:46:30 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char1.dsc
Wed Mar 01 07:46:30 2000
2340
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char1.mnk
Wed Mar 01 07:46:30 2000
3788
P:\STUDIO\JETMOTO4\XABURN\data\chars\bomb\char1.tim
//as you can see, bomber is also missing an anim.nms file, yet is still playable. thus, malec should likewise be playable.//
//wild ride rider//
Wed Mar 01 07:46:30 2000
4128
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char.tim
Wed Mar 01 07:46:30 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\anim.mnk
Wed Mar 01 07:46:30 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char.dsc
Wed Mar 01 07:46:30 2000
2968
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char.mnk
Wed Mar 01 07:46:30 2000
5192
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\anim.dsc
Wed Mar 01 07:46:30 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char1.dsc
Wed Mar 01 07:46:30 2000
2340
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char1.mnk
Wed Mar 01 07:46:32 2000
3788
P:\STUDIO\JETMOTO4\XABURN\data\chars\wild\char1.tim
//as does wild ride//
//c4 rider//
Wed Mar 01 07:46:32 2000
4128
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char.tim
Wed Mar 01 07:46:32 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\anim.mnk
Wed Mar 01 07:46:32 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char.dsc
Wed Mar 01 07:46:32 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char.mnk
Wed Mar 01 07:46:32 2000
5048
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\anim.dsc
Wed Mar 01 07:46:32 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\anim.nms
Wed Mar 01 07:46:32 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char1.dsc
Wed Mar 01 07:46:32 2000
2292
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char1.mnk
Wed Mar 01 07:46:32 2000
3660
P:\STUDIO\JETMOTO4\XABURN\data\chars\c4\char1.tim
//strangely enough, c4 does have his//
//old mortician rider//
Wed Mar 01 07:46:32 2000
3616
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\char.dsc
Wed Mar 01 07:46:32 2000
2872
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\anim.mnk
Wed Mar 01 07:46:32 2000
14028
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\anim.dsc
Wed Mar 01 07:46:32 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\char.mnk
Wed Mar 01 07:46:32 2000
4912
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\old\char.tim
//I think I just figured out what that mystery texture is used for, enigma! old mortician lacks the same files as malec, so he was probably reworked at the same time malec was cut.//
//mortician rider//
Wed Mar 01 07:46:32 2000
6688
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\anim.dsc
Wed Mar 01 07:46:34 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\anim.mnk
Wed Mar 01 07:46:34 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char.dsc
Wed Mar 01 07:46:34 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char.mnk
Wed Mar 01 07:46:34 2000
5048
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char.tim
Wed Mar 01 07:46:34 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\anim.nms
Wed Mar 01 07:46:34 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char1.dsc
Wed Mar 01 07:46:34 2000
2292
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char1.mnk
Wed Mar 01 07:46:34 2000
3660
P:\STUDIO\JETMOTO4\XABURN\data\chars\mort\char1.tim
//brainiac rider//
Wed Mar 01 07:46:34 2000
3616
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\anim.mnk
Wed Mar 01 07:46:34 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\anim.dsc
Wed Mar 01 07:46:34 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char.dsc
Wed Mar 01 07:46:34 2000
2968
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char.mnk
Wed Mar 01 07:46:34 2000
5192
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char.tim
Wed Mar 01 07:46:34 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char1.dsc
Wed Mar 01 07:46:34 2000
2340
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char1.mnk
Wed Mar 01 07:46:34 2000
3788
P:\STUDIO\JETMOTO4\XABURN\data\chars\brain\char1.tim
//yet another character missing that anim.mns file//
//hellbound rider//
Wed Mar 01 07:46:34 2000
4128
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char.tim
Wed Mar 01 07:46:34 2000
7712
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\anim.mnk
Wed Mar 01 07:46:34 2000
17868
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char.dsc
Wed Mar 01 07:46:34 2000
2920
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char.mnk
Wed Mar 01 07:46:34 2000
5048
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\anim.dsc
Wed Mar 01 07:46:34 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\anim.nms
Wed Mar 01 07:46:36 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char1.dsc
Wed Mar 01 07:46:36 2000
2292
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char1.mnk
Wed Mar 01 07:46:36 2000
3660
P:\STUDIO\JETMOTO4\XABURN\data\chars\hell\char1.tim
//logo//
Wed Mar 01 07:46:36 2000
3616
P:\STUDIO\JETMOTO4\XABURN\data\chars\logos\logo0.tim
//minimum animation?//
Wed Mar 01 07:46:36 2000
1568
P:\STUDIO\JETMOTO4\XABURN\data\chars\minanim\anim.dsc
Wed Mar 01 07:46:36 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\minanim\anim.mnk
//smiley rider//
Wed Mar 01 07:46:36 2000
476
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\char.mnk
Wed Mar 01 07:46:36 2000
124
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\anim.mnk
Wed Mar 01 07:46:36 2000
17884
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\char.dsc
Wed Mar 01 07:46:36 2000
772
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\anim.dsc
Wed Mar 01 07:46:36 2000
732
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\char.tim
Wed Mar 01 07:46:36 2000
608
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\vssver.scc
Wed Mar 01 07:46:36 2000
112
P:\STUDIO\JETMOTO4\XABURN\data\chars\smiley\anim.nms
//bizarrely enough, smiley has his own rider file, despite being just a ball. he also has a file that no one else has: vssver.scc. he has no rider variations.//
//note the lack of snyder here. it's possible that malec is the snyder rider, or (more likely) the snyder rider just wasn't finished in time.//
//effects//
//damaged shield effect//
Wed Mar 01 07:46:36 2000
58
P:\STUDIO\JETMOTO4\XABURN\data\fx\damshld.geo
//flare effect//
Wed Mar 01 07:46:36 2000
5152
P:\STUDIO\JETMOTO4\XABURN\data\fx\flare.bin
//grapple effects//
Wed Mar 01 07:46:36 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\grap.fx
Wed Mar 01 07:46:36 2000
412
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapple.bin
//it's interesting that the sound file is named differently from the object file//
//grapple ring effects//
Wed Mar 01 07:46:36 2000
288
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapring.bin
Wed Mar 01 07:46:38 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapring.fx
//grapple zap effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapzap.bin
Wed Mar 01 07:46:38 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\grapzap.fx
//wave effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\wave.bin
Wed Mar 01 07:46:38 2000
1100
P:\STUDIO\JETMOTO4\XABURN\data\fx\wave.fx
//vssver?//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\vssver.scc
//probably related to smiley somehow?//
//water surf effect//
Wed Mar 01 07:46:38 2000
208
P:\STUDIO\JETMOTO4\XABURN\data\fx\watsurf.bin
//bike effects//
//water shield effects//
Wed Mar 01 07:46:38 2000
8268
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\agushld.bin
Wed Mar 01 07:46:38 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\agushld.fx
//some kind of powerup?//
//dirt effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\dirt.bin
Wed Mar 01 07:46:38 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\dirt.fx
//heavy turbo effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\hvyturbo.bin
Wed Mar 01 07:46:38 2000
4732
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\hvyturbo.fx
//as opposed to light turbo or medium turbo...//
//snow effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\snow.bin
Wed Mar 01 07:46:38 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\snow.fx
//thruster effects//
Wed Mar 01 07:46:38 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\thrust.bin
Wed Mar 01 07:46:40 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\thrust.fx
//turbo effects//
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\turbo.bin
Wed Mar 01 07:46:40 2000
9460
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\turbo.fx
//perhaps heavy turbo was meant for a powerup?//
//water effects//
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\water.bin
Wed Mar 01 07:46:40 2000
6364
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\water.fx
//zap effects//
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\zap.bin
Wed Mar 01 07:46:40 2000
6364
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\zap.fx
//vssver effect//
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\vssver.scc
//there it is again//
//zstar effects//
Wed Mar 01 07:46:40 2000
288
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\zstar.fx
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\zstar.bin
//sand effects//
Wed Mar 01 07:46:40 2000
588
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\rsand.fx
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\rsand.bin
Wed Mar 01 07:46:40 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\msand.fx
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\msand.bin
Wed Mar 01 07:46:40 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\bsand.fx
Wed Mar 01 07:46:40 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\bsand.bin
//three different variations of sand//
//crystal effects//
Wed Mar 01 07:46:40 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\crystal.bin
Wed Mar 01 07:46:42 2000
1756
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\crystal.fx
//spark effects//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\sparks0.fx
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\sparks.fx
//huh. no graphics, but 2 sound files?//
//mud effects//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\mud.fx
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\mud.bin
//gravel effects//
Wed Mar 01 07:46:42 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\gravel.fx
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\gravel.bin
//saltwater effects//
Wed Mar 01 07:46:42 2000
1756
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\swater.bin
Wed Mar 01 07:46:42 2000
6364
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\swater.fx
//electricity effects//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\elec.fx
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\elec.bin
//more sand effects//
Wed Mar 01 07:46:42 2000
6364
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\psand.bin
Wed Mar 01 07:46:42 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\psand.fx
//flash sound//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\flash.fx
//spark object//
Wed Mar 01 07:46:42 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\sparks0.bin
//oh, here it is!//
//flash object//
Wed Mar 01 07:46:42 2000
1756
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\flash.bin
//other spark object//
Wed Mar 01 07:46:42 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\sparks.bin
//why are they listed way down here?//
//water splash effects//
Wed Mar 01 07:46:42 2000
596
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\wsplash.fx
Wed Mar 01 07:46:44 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\wsplash.bin
//dust effects//
Wed Mar 01 07:46:44 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\dust.bin
Wed Mar 01 07:46:44 2000
2124
P:\STUDIO\JETMOTO4\XABURN\data\fx\moto\dust.fx
//powerups//
//brack powerup?//
Wed Mar 01 07:46:44 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack0.geo
Wed Mar 01 07:46:44 2000
992
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack0.tim
Wed Mar 01 07:46:44 2000
576
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack1.geo
Wed Mar 01 07:46:44 2000
992
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack2.geo
Wed Mar 01 07:46:44 2000
432
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\brack3.geo
//whatever it is, there's 3 variations of it//
//damper powerup//
Wed Mar 01 07:46:44 2000
432
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\damper.geo
Wed Mar 01 07:46:44 2000
556
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\damper.tim
//another scrapped powerup//
//dshield powerup//
Wed Mar 01 07:46:44 2000
1568
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\dshield.geo
Wed Mar 01 07:46:44 2000
1412
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\dshield.tim
//it seems that offensive weapons were considered. why else would there be a shield?//
//grapple powerups//
Wed Mar 01 07:46:44 2000
1568
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapplee.bin
Wed Mar 01 07:46:44 2000
2924
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapplee.fx
Wed Mar 01 07:46:44 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapplep.bin
Wed Mar 01 07:46:44 2000
2924
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapplep.fx
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapples.bin
Wed Mar 01 07:46:46 2000
2924
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\grapples.fx
//only one of these is used. what do the other two do?//
//max acceleration powerup//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\maxaccel.bin
Wed Mar 01 07:46:46 2000
3508
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\maxaccel.fx
//finally, a used powerup//
//max velocity powerup//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\maxspeed.bin
Wed Mar 01 07:46:46 2000
3508
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\maxspeed.fx
//pshield powerup//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\pshield.geo
Wed Mar 01 07:46:46 2000
1188
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\pshield.tim
//another unused shield powerup//
//repair powerup//
Wed Mar 01 07:46:46 2000
1568
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\repair.bin
Wed Mar 01 07:46:46 2000
2924
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\repair.fx
//yep, it seems that the bikes were once going to have health. why there is no info on offensive powerups is beyond me.//
//turbo powerups//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\turboe.bin
Wed Mar 01 07:46:46 2000
3508
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\turboe.fx
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\turbop.bin
Wed Mar 01 07:46:46 2000
3508
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\turbop.fx
//one of these is turbo replenish, the other is hyperspeed//
//vgate powerup//
Wed Mar 01 07:46:46 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\vgate.bin
Wed Mar 01 07:46:46 2000
9460
P:\STUDIO\JETMOTO4\XABURN\data\fx\pow\vgate.fx
//some kind of teleportation maybe?//
//sandsurf object//
Wed Mar 01 07:46:48 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\sandsurf.bin
//effect error//
Wed Mar 01 07:46:48 2000
8268
P:\STUDIO\JETMOTO4\XABURN\data\fx\error.out
//data files//
Wed Mar 01 07:46:48 2000
72
P:\STUDIO\JETMOTO4\XABURN\data\fx\data.rst
Wed Mar 01 07:46:48 2000
212
P:\STUDIO\JETMOTO4\XABURN\data\fx\data0.rst
Wed Mar 01 07:46:48 2000
172
P:\STUDIO\JETMOTO4\XABURN\data\fx\data1.rst
Wed Mar 01 07:46:48 2000
172
P:\STUDIO\JETMOTO4\XABURN\data\fx\data2.rst
Wed Mar 01 07:46:48 2000
172
P:\STUDIO\JETMOTO4\XABURN\data\fx\data3.rst
//dummy file//
Wed Mar 01 07:46:48 2000
172
P:\STUDIO\JETMOTO4\XABURN\data\dummy.txt