Aaron
Professional
The Max
Posts: 242
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Post by Aaron on Jun 12, 2010 15:04:58 GMT -5
By the way, in your vid, you accidentally put a Mercury pic under Europa at :35. Oh, heck! I did. I never noticed. Thanks for lettin' me know.
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Post by Dark Ermac on Jun 12, 2010 15:34:58 GMT -5
Your welcome.
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Post by Dark Ermac on Jun 18, 2010 14:54:17 GMT -5
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Aaron
Professional
The Max
Posts: 242
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Post by Aaron on Jun 21, 2010 22:56:50 GMT -5
MAN! those are awesome! I need to upload some of my screenshots!
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Post by Dark Ermac on Jun 21, 2010 23:53:34 GMT -5
I meant to ask earlier, but what tracks are unplayable?
Is Federal Monolith and Space Station okay?
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Aaron
Professional
The Max
Posts: 242
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Post by Aaron on Jun 22, 2010 20:19:25 GMT -5
I meant to ask earlier, but what tracks are unplayable? Is Federal Monolith and Space Station okay? Well technically they all play. But it's the fact that the physics and speed and controls need tweaking and some of the levels needed to be resized and parts of them have the barriers missing. For example, Atlantis II has a visible wall that isn't actually programmed and if you go through it, you fall into nothing. It's pretty funny actually. But because of speed/control issues and tracks needing a little extra work some aren't really possible to finish. I'll play through 'em again tonight and make a list of which ones work. I know Atlantis II, Argology Canyon, and Syrtis Mars Colony are finishable. Neu Berlin is ALMOST unplayable.
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Post by Dark Ermac on Jun 22, 2010 20:56:14 GMT -5
Argology Canyon...
*updates time trial topic*
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Aaron
Professional
The Max
Posts: 242
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Post by Aaron on Jun 22, 2010 20:59:25 GMT -5
Argology Canyon... *updates time trial topic* Oops. Typo. It's Arcology Canyon.
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Post by Dark Ermac on Jun 22, 2010 21:00:04 GMT -5
lol...
How's Phobos? I'd think at least one of those jumps might be impossible...
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Aaron
Professional
The Max
Posts: 242
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Post by Aaron on Jun 22, 2010 21:06:42 GMT -5
As I recall it totally is unjumpable. There's something wrong with the incline and there's too much distance between platforms, and the problems with speed make it so you can cross the gap.
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Post by Dark Ermac on Jun 22, 2010 21:14:14 GMT -5
I heard there were 16 tracks, and there was concept art for Atlantis I, but I haven't seen anything about them.
Also, I'd assume that Neu Berlin was almost unplayable, due to the lack of railings anywhere and the speed problems.
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Post by OskyCMK on Jun 22, 2010 21:20:32 GMT -5
If there is too much distance there must be grapple poles to compensate, like in Nightmare and some JM3 tracks.
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Post by Dark Ermac on Jun 22, 2010 21:30:27 GMT -5
Well, those gaps were probably not intentional.
Anyway, I realized the near-useless mini-map belongs to Europa.
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Aaron
Professional
The Max
Posts: 242
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Post by Aaron on Jun 23, 2010 21:40:54 GMT -5
If there is too much distance there must be grapple poles to compensate, like in Nightmare and some JM3 tracks. the distance wasn't on purpose. It was due to the fact that the maps were incomplete. There are grapples. But a grapple isn't gonna help in a situation like that.
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Aaron
Professional
The Max
Posts: 242
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Post by Aaron on Jun 23, 2010 21:42:30 GMT -5
Oh !!! One cool feature of this game that I think I forgot to mention before. You can grapple opponents bikes! Which pulls you toward eachother. So, as a weapon, when hitting a tight turn, you can grapple them, pulling them into the wall and propelling yourself forward. It's doesn't have a HUGE effect. But the second or two you gain that they lose is pretty awesome.
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