Aaron
Professional
The Max
Posts: 242
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Post by Aaron on Jun 23, 2010 22:34:05 GMT -5
I deleted the screenshots I uploaded. I'm gonna make more. And start an 'Images' topic, like what's featured in the JM1 and 2 sections.
Also, CaMacKid is helping me make a zip folder of the JM2124 game to get working and send out to all the members that want it.
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Post by Teancum on Aug 13, 2010 12:26:11 GMT -5
Wow, I hope I'm not late to the party, but I stumbled across this site when I was updating the Wikipedia articles for the Jet Moto series (that's right there's more than just the series article now). Anyway, I've only done major work on Jet Moto (the game) and some reorganization on the article about the series. I've also split off Jet Moto 2 and 3 to have their own articles, since according to Wikipedia criteria they can have their own articles. I've also collected a bunch of links here for various games in the series, though most were found here. On a different note, I'm a programmer, and playing Jet Moto on my PSP got me excited to work on possible mods. I'm not Sony-quality programmer, most of what I do has to do with modern web technology. I'd loooooove to see Jet Moto 2124. Hmm, since the game was never released I wonder if we could get the source code. Super unlikely, but the source for the game should belong to the developers since it was never published. It'd be fun to bring it to light as a PC game. For that matter I wonder if we could possibly get tools for JM1/2 from old SingleTrac guys. On a related note I'm picking up a sealed copy of Jet Moto 1 PC soon. Not so much worried about the 'sealed' part, but I want the manual and whatnot to expand the Wikipedia article. That and I want to see if some of the game hacking communities can help build tools so we can update the visuals on it. Jet Moto HiRez.... ooh, that'd be cool. And since the engine between 1 and 2 is mostly identical, there's a slim possibility that online races using JM2 tracks could be done. From what I read the AI was revamped, so it likely wouldn't work in JM1. Anyways, just wanted to introduce myself as a fellow huuuuuuge JM fan.
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Post by OskyCMK on Aug 13, 2010 14:28:27 GMT -5
Oh wow, I just checked out the wiki. I haven't checked the article in a long time so I'm really surprised. Good job there. On behalf of the community I thank you for that. Also welcome to the community! Aaron is the one with a copy of the game. He had trouble making a archive of the game though so for now we don't have a copy to lend. Could always email Christopher Tritt. Regarding the JM2 wiki. I noticed it's pretty bare. I have a source that is full of a lot of information. In this thread... jetmotocentral.proboards.com/index.cgi?board=jetmoto2&action=display&thread=16...I have a link to the producer's website and even a short email exchange I had with the fella. He is basically the mastermind behind JM2 so he's someone to talk to for any programming info. I'll be online again in a few hours because I have to do some things. So I apologize for a brief message.
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Post by Teancum on Aug 13, 2010 15:49:19 GMT -5
I can run Aaron through an easy archiving of 2124 to ISO. I noticed you guys pointed out IMGburn. It's a great program, but maybe there's something more 'one click' to work with, like CD2ISO. Select your CD drive, name the ISO, click rip. Then just put that inside a RAR and you're done. On the whole JM Wikipedia thing if there's anything specific on JM3 that'd be appreciated. JM2 is my next focus. I just got a Wiki assessment on JM1 and it's at a place that I like, so I'll be shifting to JM2.
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Aaron
Professional
The Max
Posts: 242
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Post by Aaron on Aug 15, 2010 8:08:49 GMT -5
I can run Aaron through an easy archiving of 2124 to ISO. I noticed you guys pointed out IMGburn. It's a great program, but maybe there's something more 'one click' to work with, like CD2ISO. Select your CD drive, name the ISO, click rip. Then just put that inside a RAR and you're done. On the whole JM Wikipedia thing if there's anything specific on JM3 that'd be appreciated. JM2 is my next focus. I just got a Wiki assessment on JM1 and it's at a place that I like, so I'll be shifting to JM2. COOL. Congrats on the wiki assessment. Wiki's are fun. I'll give that program a try.
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Post by Nightbarrel on Aug 15, 2010 17:02:08 GMT -5
I just took a look at the Wiki pages for the JM series and I must say that it looks fantastic so far.
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Post by OskyCMK on Aug 15, 2010 19:16:20 GMT -5
Teancum you asked about JM3 stuff. The only thing I can link you to is the Playstation Museum article which you probably already know. There really isn't any other insider info for it that I know of.
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Post by Dark Ermac on Aug 15, 2010 22:24:15 GMT -5
I realized something:
Why don't we make a Jet Moto Wiki? All the cool games have one =P
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Post by OskyCMK on Aug 16, 2010 10:54:57 GMT -5
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Post by Teancum on Aug 16, 2010 11:27:36 GMT -5
Organized the Jet Moto Wiki and copy/pasted the articles over from Wikipedia. ;D
*edit*
I also contacted Chris Tritt myself. I thought he might feel more comfortable giving a physical copy rather than us sharing a digital one.
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Post by Teancum on Aug 17, 2010 9:45:30 GMT -5
Jet Moto 2 has been majorly updated, both on Wikipedia and on the Jet Moto Wiki
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Post by Teancum on Aug 20, 2010 9:30:56 GMT -5
I got a replay from Chris Tritt too ;D Would it be possible to get a copy now? _____________________________________________________ _____________________________________________________ _____________________________________________________ Hi there. See below: --- On Mon, 8/16/10, Melton, Steven Matthew <smmelton@iupui.edu> wrote: From: Melton, Steven Matthew <---@iupui.edu> Subject: Jet Moto 2124 To: "---@yahoo.com" <---@yahoo.com> Date: Monday, August 16, 2010, 4:43 AM Greetings, I am a member of the Jet Mot Central online community. I’ve been following Aaron Nicewonger’s correspondence with you regarding Jet Moto 2124, and it’s piqued my interest. As an avid gamer for 20+ years and a programmer for 5+ I’m always interested in seeing things that could have been. Tack onto that my love for the Jet Moto series and I just couldn’t resist sending an email to you to find out a bit more. First, I noticed you were kind enough to send Aaron a backup copy of the Jet Moto 2124 build you had. Would it be possible to get a copy as well? I would have asked Aaron myself, and we’re trying to come up with a good way to do so, but we all still have concerns about a digital copy being leaked should we share it amongst ourselves. Sure - please feel free to copy it. My copy is in a box, under another box, in my garage - then I would have to mail it... So, if you have access to Aaron's copy, then just burn a copy and it should work just fine. (Of course, if you can't copy Aaron's, then I can arrange to send one to you.)
That game, the code and the design are now old enough that Sony shouldn't care about it. It's a completely dead project, although they may one day revive the franchise...I have a PS1 emulator on my PC and have my PSP set up to run backups of the memory card as well. I’m curious how it’ll do under the PSP’s emulation. It should do well. The PSP is just a miniaturized PSX... Secondly I have a few questions simply for the sake of interest. Keep in mind some of these are sortof day dreaming type scenarios. First, if you were asked to return to the game and update/complete it for release on the PlayStation Network, what would be your goals? Hi-res update? Network support? Better graphics, more motos per race, better trick animations... Network racing, awesome, highly-detailed environments, deforming terrain and realistic damage on the motos... Basically, what you may expect from the PS3.
I'm also a fan of interactive midi, which I think should be used more widely - it would greatly improve in-game music as to how it relates to what is going on in-game... It's also something unique to games, so I feel it is about time.
The scope of JM 2124 was mostly limited by the PSX. As a programmer I always have those things I wanted to do but never got to in the sake of time/money on a contract. Second, who owns the rights now? I assume Jet Moto as a name still belongs to SCEA, but what about the engine and the fact that it was never released? Sony owns everything associated with JM 2124 and the Jet Moto franchise. The concept for JM falls under the category of intellectual property and since they paid for everything (code, art, etc...) in JM, it belongs solely to them. I keep a copy and samples of my work on the game as part of my professional portfolio. I sent a copy to Aaron and the Playstation Museum to increase awareness of this game and also for educational purposes, so that others can learn from mistakes made that led to its cancellation.
I think that you could make a game featuring jetbikes, as long as you differentiated it in some significant way. Sony has a powerful legal department, so they may take action if they feel they have a case... If you wanted to pursue it seriously, some research would need to be done to see if there would be any legal complications. I’m always curious because I always have that super-unrealistic hope that, like a small handful of other games the source code will be released someday. However I’m also realistic and understand this isn’t some indie game or first-of-a-series, it’s a franchise. So really I’m just curious how ownership all goes down. Thanks for taking a few minutes to read this email. Hopefully I don’t seem pushy, but as someone who always loved this series when I found out you were willing to talk to the fans I had to take a few minutes to drop a line. Hope to hear from you. Sincerely, Sure thing. I loved this project - and I was devastated when it was canceled. Thanks for you interest!Chris
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Post by OskyCMK on Aug 20, 2010 12:14:28 GMT -5
Yeah we can't forget about the awesome
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Post by Dark Ermac on Aug 20, 2010 13:08:56 GMT -5
Yeah we can't forget about the awesome I think he meant awesome, high-detailed environments =P
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 5, 2010 22:52:17 GMT -5
I was actually wondering who or what entity owned Jetmoto's rights. I wonder if Sony would ever be willing to sell them, Just out of curiousness.
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