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Post by Rexcor Jungmir #24 on Sept 17, 2011 18:42:18 GMT -5
Tourettes Guy: UPDATE!!!
Track Additions:
7. Overheat (desert) Raging Stone Nuke Zone The Deadlands
8. Endless World (dark world) Go Jiras Shien Noa Xal' Drakkeem
9. Tachyon (outer space) Freespace JENOVA Spatial Requiem
10. Speed World (bonus) Lightning Paradigm Paradyse Millennium Eagle Grid World
Track Name Changes:
Unknown Runways > Six Feet Under Canyon of Rage > Raging Stone Dragon's Path > Dragonback
Supah Bump.
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Post by Nightbarrel on Sept 26, 2011 19:08:00 GMT -5
Updated!
Been a while, but after some time, I've managed to come up with a completely different system of bikes for the riders. Each rider has a weight specialization and can only ride bikes within that weight class. Within those weight classes are many different bike models that the player can choose for that rider. This can give a bit of customization for the player.
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Post by Nightbarrel on Sept 28, 2011 21:33:00 GMT -5
Updated with new bike models.
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Post by mcniggleston on Sept 30, 2011 20:35:29 GMT -5
I don't want to seem ignorant here....but how much of this JM4 idea is actually programmed so far?
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Post by Nightbarrel on Sept 30, 2011 21:29:31 GMT -5
Another update:
Made all possible bike designs, just need names for all of them. If you can come up with names for some of these, then I might put them there! Also added modification slots to the bikes, which serves as a means of evening out the bikes in terms of stats. They help further modify the bike to make it better, such as added acceleration, increased turbo reserve, more powerful turbo boost, etc. These modifiers will be added soon.
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Post by Nightbarrel on Sept 30, 2011 21:33:21 GMT -5
I don't want to seem ignorant here....but how much of this JM4 idea is actually programmed so far? It's not. These are just ideas that are meant for fun. If I want these ideas to form, then I'll leave it in the hands of SCEA and a good developer. I don't want to mess up a major title in the JM series by actually trying to program this. Just coming up with conceptual ideas.
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Post by Ninetails2000 on Sept 30, 2011 22:48:02 GMT -5
Names for bike models?
Somari Vertigone Interra Triumph Sprinter Shinobi Kudzudo Kyzuka Kazma Kyzuya Muddler Mach 10 Power Player Shadow Astrobeat Varial Shotgun Turbo Paw Saber Makihana
Tell me if any of those stick. Yes, some of them are shoutouts to other things.
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Post by Dark Ermac on Oct 1, 2011 13:58:08 GMT -5
With names like those, you might as well add this to your list:
Mishima
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Post by Nightbarrel on Oct 6, 2011 20:08:00 GMT -5
Added new bike model names. You might recognize a few of those from somewhere...
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Post by toxik87 on Aug 30, 2012 19:37:49 GMT -5
here's my entry i just came up this quite quickly- i have some really nice screenshots in my head(you know how you see the art guys showing to the developers a certain angle of track all drawn up) maybe i could draw it to show you guys what i'm envisioning- i just really looked at Barreld's ideas and they have something, i liked what he did- i'm just happy that Wild Ride's back with Mountain Dew that's the way i had it planned too, maybe i could also give him some ideas with screenshots too of his own tracks. That be cool if we all collaborate and come up with the closest thing that we could all Mostly agree with to being the Next Jet Moto. It Be really cool i'd do my best in art along with ideas with Barreld and everyone else( Matt's opinion would matter alot to me) and Adonael and Camac could program it, well i guess we have the rest of our lives to attempt it haha Attachments:
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Post by toxik87 on Aug 30, 2012 20:10:29 GMT -5
As for the Track itself- I've wanted to race under a waterfall for awhile now so i had some thought go into it on how it would work in a tropical setting cause on an isand if you think about it- How Would It Work? so i had to scrap the island idea and connect it to some mainland to get The right Elevation to have one- and that part with the loops- there's suppose to be A mountain there so that's just to show what's going on in the inside, but you could still see outside as you could tell with the gaps. Those Curves from the Very beginning of the starting line would have the shape of the SlickRock Gorge Side road curves and it would be the only way to move through it(oh like in the first curve in hell in Nebulous- but just not as extreme with all the lightning) and there'd be two big drops as you could see(one into the Ocean and the other jumping out of the Carved out Mountain) and then that Upward climb would have that Cliffdiver Dirt going back up to the finish- oh and the very top of my drawing shows the Lagoon's horizen- so from a distance when racing you could see it when your in the northernmost part of the track- The name still is just a working title
in the mountain part- the pathway is heading in an upward spiral leading to the drop and into a Cave underneath- underneath the land of the River of the Waterfall as you could see
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Post by toxik87 on Aug 30, 2012 20:34:02 GMT -5
haha i just noticed that my picture looks to have 3 points(on the Land) i was thinking of A Gecko's little hand maybe calling the track Gecko's Paw but i just looked up "how many fingers does a gecko have?" and they have 4- it was funny that it popped up without finishing my request
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Post by toxik87 on Aug 30, 2012 20:37:29 GMT -5
here's the little guy Attachments:
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Post by claudio999 on Sept 1, 2012 9:16:28 GMT -5
here's the little guy i want that animal
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Post by toxik87 on Sept 2, 2012 19:50:25 GMT -5
here's the little guy i want that animal Me too, that dude is Cute as Hell
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