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Post by Teancum on Sept 11, 2014 17:12:31 GMT -5
Wow dude, you seriously need to check your rage. That's super unhealthy. To answer your question on Wikipedia's policies, things posted have to be reliable sourced from reputable news sources -- sites, magazines, etc with professionally paid staff. I'd be happy to add it, but no major news sources have covered it. Try sending a tips email to sites like Kotaku, IGN, and Joystiq. Then I'd be happy to add that info. I worked very hard to get the article to that point, but even now some of those sources are called into question. Also, I find it ironic that I calmly voice my opinion, I get raked over the coals, and yet I'm the one being called an asshole. Mature. I also talked to Aaron's contact ( proof) about getting a copy as I knew how to make a PS1 iso. I even went through the trouble of giving Aaron explicit instructions on how to rip the game. All of this over three years ago. So don't accuse me of not caring. We were about to release it only for JMC, and you are the kind of person that make me regret helping releasing it to the world. If it wasn't for me, only the JMC community would've got the game and you would've never played it. If it wasn't for Aaron and his gigantic generosity, I would've never give the game away too. Except I'm also a member of the community, having joined before you. Just because I don't have a lot of posts doesn't mean I don't belong. I visit every few months so I would have played it regardless. And as far as credit goes, you should credit one group -- the developers -- and that's it. You ripped a disc to an iso. What about all the folks who worked their tails off only to have their game cancelled? Nope, credit the devs, and possibly the producer who leaked the original copy to Aaron (though professionals don't like to be credited for leaks for obvious reasons). Everyone else, including Aaron, did as much as sending emails and ripping discs. A nice gesture, but nothing worthy of getting fame from. But I digress. I've voiced my opinion on the game, and I don't want this thread to derail because of me. I'll focus on just discussing the game from here on out.
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Post by Teancum on Sept 11, 2014 8:04:55 GMT -5
It's awesome that people can get a hold of unreleased content like this. I spent a lot of time researching news and whatnot for the game when I found out about it years ago. Most of the Wikipedia information (what little that would be allowed there) was written by me. It's great to be hands on with it finally. (by the way, whoever added the link here to this topic -- you can't do that on Wikipedia) That being said it feels blatantly clear why the game was canned. Even in its unfinished state most of the tracks aren't fun. IMO the series went downhill after JM2, which - if you had the 10 racer version - was everything you could ever want. It was basically the first two games rolled into one. But then they gave the series to 989 Studios, who, while making it prettier, somehow made it less amazing. 2124 clearly was trying to find the magic again, but given the state of this early build they weren't sure which direction to go with things. It's a bit sad, really. It's probably what killed the series. On the other hand it's great to see a piece of history be preserved. Frankly I'm surprised this hasn't leaked onto torrent sites and the like yet.
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Post by Teancum on Aug 5, 2013 15:53:49 GMT -5
Been a long time since I posted...
I contacted Aaron's contact long ago and he said he'd prefer to just have Aaron's copy out there, but that if there were issues I could get one from him. Aaron at the time didn't understand how to make a PS1 ISO properly, so he never successfully distro'd the game to people. I gave up as there really I really wasn't interested enough once Riptide GP came out on handhelds.
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Post by Teancum on Apr 7, 2011 7:34:06 GMT -5
I have no interest in contacting the guy for a copy of the game anymore. After playing JM3 I have very little confidence in 2124 - dunno what's going on with Aaron. But guys, it's not that hard to find the email address and send this person an email yourselves.
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Post by Teancum on Feb 23, 2011 20:24:19 GMT -5
Hey - did anything ever come of distributing Jet Moto 2124 so that it works? If Aaron wasn't able to get it working I'll send an email to Christopher Tritt and offer to pay for shipping then rip it to a correct ISO. If Aaron got it to work where can I get a copy?
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Post by Teancum on Nov 1, 2010 8:20:46 GMT -5
We don't need to bother the professionals. We'll figure it out one way or another. I'm sure Aaron could figure it out. I've done stuff like this a lot and a lot I mean A LOT of debugging with PS1 emulators and what not, but I'm not the kind of person who can give instructions I have to see it in front of my face. He's already got the actual free program and instructions to rip the game to an ISO. I've used the same program to rip my PS1 games to ISOs to play on my PSP. We just have to wait until he has time.
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Post by Teancum on Oct 31, 2010 15:31:40 GMT -5
It seems like it's more that Aaron hasn't had time at this point. I left instructions on how to do it. I've also had correspondence with the same guy about getting a copy, and he said he would if he had to, but I'd much rather just be patient and let Aaron do it. The less we bother the "professionals" in the industry the less they're annoyed and more likely to give back to the community.
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Post by Teancum on Sept 23, 2010 8:35:58 GMT -5
It's either a playable demo or a video on one of the old PS1 demo CDs that used to come with new systems.
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Post by Teancum on Sept 10, 2010 11:38:54 GMT -5
Heh, yeah, but bringing 199x Jet Moto up to 2010 standards is beyond my capacity.
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Post by Teancum on Sept 8, 2010 11:10:43 GMT -5
Shoot me a PM Teancum (btw, what is up with your screenname). It's definitely NOT what you're thinking: en.wikipedia.org/wiki/TeancumI've tried to zip it, copy it, etc, but for some reason the copies I've sent out dont work. Yeah, you have to rip the disc as an actual PS1 game for it to actually play. I just did this with the non-Greatest Hits version of Jet Moto 2 so I could put it on my PSP (I'd rather have 10 racers). The tools to do so are 100% free, but I need to find the link for the tool I used. Once you rip the disc you can simply RAR/ZIP/7ZIP it up and you're good to go. I was actually wondering who or what entity owned Jetmoto's rights. I wonder if Sony would ever be willing to sell them, Just out of curiousness. Possibly, but I'm sure it's for a lot more money than any company/entity that wants it has to offer. It's a shame, too. Jet Moto would be the perfect multiplatform series to release on PlayStation Network/Xbox Live Arcade/WiiWare/Steam (for PC). Still I'm guessing to buy the rights would cost several hundreds of thousands, if not a million dollars and change.
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Post by Teancum on Aug 23, 2010 11:38:09 GMT -5
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Post by Teancum on Aug 20, 2010 9:30:56 GMT -5
I got a replay from Chris Tritt too ;D Would it be possible to get a copy now? _____________________________________________________ _____________________________________________________ _____________________________________________________ Hi there. See below: --- On Mon, 8/16/10, Melton, Steven Matthew <smmelton@iupui.edu> wrote: From: Melton, Steven Matthew <---@iupui.edu> Subject: Jet Moto 2124 To: "---@yahoo.com" <---@yahoo.com> Date: Monday, August 16, 2010, 4:43 AM Greetings, I am a member of the Jet Mot Central online community. I’ve been following Aaron Nicewonger’s correspondence with you regarding Jet Moto 2124, and it’s piqued my interest. As an avid gamer for 20+ years and a programmer for 5+ I’m always interested in seeing things that could have been. Tack onto that my love for the Jet Moto series and I just couldn’t resist sending an email to you to find out a bit more. First, I noticed you were kind enough to send Aaron a backup copy of the Jet Moto 2124 build you had. Would it be possible to get a copy as well? I would have asked Aaron myself, and we’re trying to come up with a good way to do so, but we all still have concerns about a digital copy being leaked should we share it amongst ourselves. Sure - please feel free to copy it. My copy is in a box, under another box, in my garage - then I would have to mail it... So, if you have access to Aaron's copy, then just burn a copy and it should work just fine. (Of course, if you can't copy Aaron's, then I can arrange to send one to you.)
That game, the code and the design are now old enough that Sony shouldn't care about it. It's a completely dead project, although they may one day revive the franchise...I have a PS1 emulator on my PC and have my PSP set up to run backups of the memory card as well. I’m curious how it’ll do under the PSP’s emulation. It should do well. The PSP is just a miniaturized PSX... Secondly I have a few questions simply for the sake of interest. Keep in mind some of these are sortof day dreaming type scenarios. First, if you were asked to return to the game and update/complete it for release on the PlayStation Network, what would be your goals? Hi-res update? Network support? Better graphics, more motos per race, better trick animations... Network racing, awesome, highly-detailed environments, deforming terrain and realistic damage on the motos... Basically, what you may expect from the PS3.
I'm also a fan of interactive midi, which I think should be used more widely - it would greatly improve in-game music as to how it relates to what is going on in-game... It's also something unique to games, so I feel it is about time.
The scope of JM 2124 was mostly limited by the PSX. As a programmer I always have those things I wanted to do but never got to in the sake of time/money on a contract. Second, who owns the rights now? I assume Jet Moto as a name still belongs to SCEA, but what about the engine and the fact that it was never released? Sony owns everything associated with JM 2124 and the Jet Moto franchise. The concept for JM falls under the category of intellectual property and since they paid for everything (code, art, etc...) in JM, it belongs solely to them. I keep a copy and samples of my work on the game as part of my professional portfolio. I sent a copy to Aaron and the Playstation Museum to increase awareness of this game and also for educational purposes, so that others can learn from mistakes made that led to its cancellation.
I think that you could make a game featuring jetbikes, as long as you differentiated it in some significant way. Sony has a powerful legal department, so they may take action if they feel they have a case... If you wanted to pursue it seriously, some research would need to be done to see if there would be any legal complications. I’m always curious because I always have that super-unrealistic hope that, like a small handful of other games the source code will be released someday. However I’m also realistic and understand this isn’t some indie game or first-of-a-series, it’s a franchise. So really I’m just curious how ownership all goes down. Thanks for taking a few minutes to read this email. Hopefully I don’t seem pushy, but as someone who always loved this series when I found out you were willing to talk to the fans I had to take a few minutes to drop a line. Hope to hear from you. Sincerely, Sure thing. I loved this project - and I was devastated when it was canceled. Thanks for you interest!Chris
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Post by Teancum on Aug 17, 2010 9:45:30 GMT -5
Jet Moto 2 has been majorly updated, both on Wikipedia and on the Jet Moto Wiki
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Post by Teancum on Aug 16, 2010 11:27:36 GMT -5
Organized the Jet Moto Wiki and copy/pasted the articles over from Wikipedia. ;D
*edit*
I also contacted Chris Tritt myself. I thought he might feel more comfortable giving a physical copy rather than us sharing a digital one.
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Post by Teancum on Aug 16, 2010 6:46:13 GMT -5
Probably my favorite of the three I posted...
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