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Post by mathuser on Aug 15, 2016 14:12:37 GMT -5
I hope you are going with PS2 style graphics, not PS3. PS3 will take too long.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Aug 15, 2016 15:44:53 GMT -5
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Post by mathuser on Aug 15, 2016 16:28:42 GMT -5
Will you add the Jet Moto 3 hop glitch?
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Aug 15, 2016 17:35:10 GMT -5
Will you add the Jet Moto 3 hop glitch? What's the hop glitch?
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Post by mathuser on Aug 16, 2016 0:57:19 GMT -5
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Aug 16, 2016 3:15:08 GMT -5
Oh wow, I don't know. I think I'll just let the second player go around the track with collision with other players disabled.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 29, 2017 10:26:58 GMT -5
LMFAO!! I just launched the JMG project and tried to fix this: [...] after a while, the "bike" will become increasingly hard to move and rotate as well as hovering closer and closer to the ground until it doesn't even hover anymore. [...] It's like if the damping was being increased by a set amount every frame and becomes too big after a while. Well, the problem was exactly what I thought it was, it was increasing the damping every frame. I just had to make the damping be set once and not every frame. I'm gonna work on the physics now.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 29, 2017 10:50:18 GMT -5
Oh... I think I'm getting somewhere playable...
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 30, 2017 12:14:50 GMT -5
Wait did the damping thing come back or was it always there to begin with? Because I'm getting it again... Fucking bullshit.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 30, 2017 12:20:34 GMT -5
Apparently it's not the damping, checking the settings while the game is playing reveals that the damping isn't changing, it's really weird, the bike slowly becomes harder to control and stops floating. Does anybody here have experience in UE4?
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 30, 2017 13:59:42 GMT -5
Nevermind. Playing in a standalone game fixes it. But I think I'm gonna scrap UE4 to make JMG. The physics engine is just too bad to make this work, there's no way I can make Jet Moto physics on there.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 30, 2017 20:16:10 GMT -5
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Post by toxik87 on Mar 31, 2017 13:38:45 GMT -5
It looked cool-- i kinda liked that you could climb your way back on the track if you fell
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Post by Dark Ermac on Mar 31, 2017 14:35:33 GMT -5
Keep track of every variable you're using. Maybe whip up a start menu that shows the attributes or write debug text to the screen while you play. It will make the hunt way easier.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Mar 31, 2017 19:32:59 GMT -5
Keep track of every variable you're using. Maybe whip up a start menu that shows the attributes or write debug text to the screen while you play. It will make the hunt way easier. Yeah, but with fall out of the map glitches and the collision physics being rough and sometimes making you stop immediately from 200 kph to 0 kph, I'm not sure UE4 is a good engine to do this on...
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