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Post by Dark Ermac on Mar 31, 2017 21:58:04 GMT -5
Good point.
Maybe you could come up with your own physics implementation.
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Enigma
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Post by Enigma on Apr 1, 2017 16:48:44 GMT -5
Good point. Maybe you could come up with your own physics implementation. I'm not skilled enough to do it, I can barely handle blueprints xd
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Enigma
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Post by Enigma on Apr 29, 2018 17:37:35 GMT -5
I don't know where to put this, it's not JMG, basically we're still not sure what this game is gonna be, it started as just a fan sequel to JM2, then we've been thinking of turning it into a JM2124 remake, we'll see what this is going to turn out in the end. Anyway, here's some footage of the latest build where my very talented friend implemented ground control:
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Post by OskyCMK on Apr 29, 2018 17:48:03 GMT -5
That's awesome! I can't wait to try myself!
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Enigma
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Post by Enigma on Apr 29, 2018 18:14:16 GMT -5
As soon as we get a track working with AI (the JM1&2 AI, because it's easier to make, just record demos, which have already been implemented, and make the "AI" go through it faster or slower, we plan on making an actual AI later), we'll release a demo, and there will be a track&character toolkit where anyone can make their own tracks or riders/bikes. Making tracks that are really fun is kinda hard without the completed physics, so I have no idea when my first completed track will be done or what it'll be.
But yeah, it's kinda really nice that this is working out!
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Post by toxik87 on Apr 30, 2018 11:26:32 GMT -5
Looks Fantastic man!
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Deleted
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Post by Deleted on May 2, 2018 20:11:23 GMT -5
Well the one thing I think would do well for Jet Moto is the ability to save times/records for tracks.
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Enigma
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Post by Enigma on May 3, 2018 8:14:37 GMT -5
Thanks everyone, and yep, we've already got a beta demo system which will be used to record and save demo recordings of your times as proof of record, it'll be way better and easier than recording your screen. Saving your times (like locally as personal best) will be even easier.
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Deleted
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Post by Deleted on May 4, 2018 17:57:28 GMT -5
That's awesome! I always hated having to take pictures or write down my times. Are the tracks going to be brand new or just the set from 2124?? I have a couple ideas for a few.
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Enigma
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Post by Enigma on May 5, 2018 5:51:23 GMT -5
I don't know yet, we'll have to remake them all anyway, so we might use the textures and reinvent them, we'll see, we're still figuring out the physics at the moment.
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Post by Dark Ermac on May 5, 2018 19:09:06 GMT -5
If you do remake the 2124 tracks, don't use portals. Portals are lazy elements that are used to hide bad design decisions.
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Enigma
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Post by Enigma on May 9, 2018 13:01:37 GMT -5
Hmm, not all of them though, in most cases, it's just that the designs of the tracks which use portals make it impossible to loop around, so they use teleporters instead. I agree that the teleporters which you can use when you fall off the main course are underwhelming though, a second route through those places would be much more interesting.
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Post by Dark Ermac on May 26, 2018 19:46:54 GMT -5
I just think it's a bad design because it lets people design tracks with no overall structure to them. Forcing them to make a closed circuit is limiting, and creativity comes with limitations, I think. Imagine a suicide track where one suicide turn completely envelops the other one... that would be pretty cool.
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Plushie The Cat
Amateur
Hello, I'm a plush cat. Don't question it.
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Post by Plushie The Cat on Jul 19, 2018 23:53:50 GMT -5
Hope ya don't mind, but I made this in my free time.
Also, I may be rusty, but I would still like to help make 3d assets for the game if you're still looking for an artist.
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Post by toxik87 on Aug 1, 2018 18:10:28 GMT -5
keep it up plushie-- stick around dude
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