Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jul 7, 2015 23:09:27 GMT -5
It could be that the image of Enigma varies from person to person, which makes describing the character impossible. Think about it, Enigma could appear male or female, tall or short, fat or thin, buff or weak, deep voice or high pitched voice, depending on a person's personality! That'd be perfect! Also, I've been playing a lot of AC3 lately and I think I'll make a story mode that will be similar to AC3's. Don't worry, it won't become a story-driven game, as an arcade mode will be present, playing out like the old games, but the story mode...
I want players to live like they are actually in the game, experiencing real events. I plan on making it so that the player is on a computer and sees the news, chat with partners and chose sides, change companies and all. With the player starting out on the Mtn Dew team, and then as time goes on, has the possibility to go over to Doritos, Butterfinger, Kawasaki, etc. Of course, the main plot being around Enigma and the origin of the Jet Moto sport. But as I said before, the arcade mode will be my main focus and the story mode will come if I get around finishing the arcade mode.
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Post by toxik87 on Jul 8, 2015 11:25:21 GMT -5
Yeah that's even better, reminds me of how in silent hill 2 how you see (i forget that lady's name) sees silent hill in flames all the time, It all sounds cool dude
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Jul 8, 2015 14:17:17 GMT -5
Thanks! I can't wait until I get my new computer, I'll start working on JMG again!
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Sept 24, 2015 11:57:24 GMT -5
Preview of Devil's Icecap
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Sept 24, 2015 21:01:37 GMT -5
Alright, I've figured out a way of converting any picture to a 256 colors bitmap for JM3! It's simple, really. All I have to do, for example in the case of a loading screen, is to extract the .TIM from the ISO and convert it to .BMP using TIMVIEWER, then make a new one in full HD 1920x1080 and save it as a regular BMP, like this : After that's done, I have to re-size it to the appropriate resolution which the original picture used, in this case, Devil's Canyon's loading screen is a 320x240. Then, I open it up with Usenti and save the file to a new location in 256 colors. Usenti will make it almost seemless. Then, I convert it to a .TIM and replace the original file in the game's ISO. Now, there's also a .bmp.tmext file that I need from the original BMP, so I copy it and paste it next the new BMP before conversion.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Sept 30, 2015 21:21:02 GMT -5
Forgot to say it earlier, but Jet Moto 3 - Enigmod V2.0 is now released! Head to the download page to get an ISO!
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Oct 19, 2016 21:07:13 GMT -5
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Post by mathuser on Oct 20, 2016 13:52:53 GMT -5
I tried it and I can tell the difference. I didn't spend as much time with on the walls and running into a wall don't make you fly way in the air. The physics feel better overall. I didn't have to use the shoulder buttons as much, which makes me think I could play this on psp.
So what else you got planned for this?
Also, there seems to be no music in some places. That winter level had no music when I played it on psxfin.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Oct 21, 2016 5:58:10 GMT -5
I tried it and I can tell the difference. I didn't spend as much time with on the walls and running into a wall don't make you fly way in the air. The physics feel better overall. I didn't have to use the shoulder buttons as much, which makes me think I could play this on psp. So what else you got planned for this? Also, there seems to be no music in some places. That winter level had no music when I played it on psxfin. For the music, it's because I edited the ISO in a way that removes/adds bits of data. The game functions properly, but everything changes ever so slightly in UltraISO's saving process that it makes the music not play. The only way to fix this is to edit it in a way that doesn't change the bits, which I have a program for: CDMage, but unfortunately, that takes way too much time, so I only use it to compile the final builds. So the final builds will probably have music, just not the development ones.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Oct 21, 2016 5:58:51 GMT -5
I have more things planned. Also, you can test the new unfinished re-texture of SkyPark if you want!
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Post by OskyCMK on Oct 21, 2016 19:22:16 GMT -5
Gonna check this out soon!
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Oct 21, 2016 20:02:43 GMT -5
Gonna check this out soon! Nice!
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Post by mathuser on Oct 22, 2016 9:16:20 GMT -5
I'll have to get that far first. I was never good at the original game. I have to see if I can get good at this game.
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Enigma
Insane
What the fuck is this?
Posts: 1,686
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Post by Enigma on Oct 22, 2016 18:38:06 GMT -5
I'll have to get that far first. I was never good at the original game. I have to see if I can get good at this game. There's a cheat code to unlock everything in the game, you can find it online.
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Post by mathuser on Oct 23, 2016 10:28:29 GMT -5
For Jet moto 3 origins, would it be possible to patch it so the circle button is grapple instead of hop? I never found a use for hop. If that were possible i think the game would be alot more playable. I turned the version you uploaded into a psp eboot in case anyone wants to try it on their psp. linkThis is the dl link.
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